BMP-1
73mm Cannon: This weapon causes a –1 penalty to Armour rolls, and will roll extra Damage Dice (out only 1D6 with no penalty to Armour roll ) against every model within 3” of the center of the model its first damage Dice is allocated to-these extra models need not be in line of sight.
MG: This weapon causes a -1penalty to Armour rolls and must always use the same Fire Zone as the 73mm cannon. It may always be fired in addition to the cannon in a single Shoot action. Every Damage Dice this weapon rolls will count as two for purposes of Suppression only. if every model in the target unit is assigned two or more Damage Dice when this weapon is used, the unit will lose two action from Suppression, rather than just one.
AT3/AT6 ATGM: This weapon causes a –2 penalty to Armour rolls, and will roll extra Damage Dice (But only D6+1 with no penalty to Armour rolls) against every model within 2” of the center of the model its first damage Dice is allocated to – these extra models need not be in the line of sight. It may fire once in a turn, If a model size 2 or greater is with in the fire zone (6”), you may opt to roll this weapons Damage Dice against that model rather then allocate normally. May never make any reactions.
Armoured: The BMP-1 will ignore all terrain 1” high or less for the purposes of movement. It is also immune to Suppression but only has an Armor score of 5+ to the side or Rear facings. It will also ignore the effects of smoke (see main rulebook).
Tough: The BMP-1 will ignore the first failed Armour roll. An attacker that rolls its kill score will destroy it as normal.
Reaction fire: If the BMP-1 is transporting any models. It may roll 3D6 in reaction to movement or fire to the side facings of the vehicle. A range of 15”, with a line of sight.
Transport: The BMP-1 may carry up to 2+8 Size 1 models. Models may mount the BMP-1 simply by moving on to it, and may leave with a move action in the same way. If models either enter or leave the BMP-1, than both the models and the BMP-1 may only take a single action in that turn. If the BMP-1 is destroyed, every model on board will immediately suffer a D6-1 Damage Dice.
Bradley
25mm Cannon: this weapon fires, depilated uranium round. This weapon causes a –2 penalty to Armour rolls. May be used as an AA weapon.
MG: This weapon causes a -1penalty to Armour rolls and must always use the same Fire Zone as the 25mm cannon. It may always be fired in addition to the cannon in a single Shoot action. Every Damage Dice this weapon rolls will count as two for purposes of Suppression only. if every model in the target unit is assigned two or more Damage Dice when this weapon is used, the unit will lose two action from Suppression, rather than just one.
I TOW: This weapon causes a –3 penalty to Armour rolls, and will roll extra Damage Dice (But only D6+1 with no penalty to Armour rolls) against every model within 2” of the center of the model its first damage Dice is allocated to – these extra models need not be in the line of sight. It may fire twice in a turn, but may not fire in the next turn. This second fire must be fired at the same model or spot or a target with in 3” of the last target. If a model size 2 or greater is with in the fire zone (6”), you may opt to roll this weapons Damage Dice against that model rather then allocate normally. May never make any reactions.
Armoured: The Bradley will ignore all terrain 1” high or less for the purposes of movement. It is also immune to Suppression but only has an Armor score of 4+ to the side or Rear facings. It will also ignore the effects of smoke (see main rulebook).
Tough: The Bradley will ignore the first three failed Armour rolls. An attacker that rolls its kill score will destroy it as normal.
Reaction fire: If the Bradley is transporting any models. It may roll 2D6 in reaction to movement or fire to the side facings of the vehicle. A range of 15”, with a line of sight.
Transport: The M2 Bradley may carry up to 3+6 Size 1 models. The M3 Bradley may carry up to 3+4 size models. Models may mount the Bradley simply by moving on to it, and may leave with a move action in the same way. If models either enter or leave the Bradley, than both the models and the Bradley may only take a single action in that turn. If the Bradley is destroyed, every model on board will immediately suffer a D6-1 Damage Dice.
Face BMP-1
Size 3 Move 9” Close Combat 3x10 target 6+ Armour 4+ S/R 5+ Kill 9+
Bradley
Size 3 Move 8” Close Combat 4x10 target 8+ Armour 3+ S/R 4+ Kill 10+
73mm Cannon: This weapon causes a –1 penalty to Armour rolls, and will roll extra Damage Dice (out only 1D6 with no penalty to Armour roll ) against every model within 3” of the center of the model its first damage Dice is allocated to-these extra models need not be in line of sight.
MG: This weapon causes a -1penalty to Armour rolls and must always use the same Fire Zone as the 73mm cannon. It may always be fired in addition to the cannon in a single Shoot action. Every Damage Dice this weapon rolls will count as two for purposes of Suppression only. if every model in the target unit is assigned two or more Damage Dice when this weapon is used, the unit will lose two action from Suppression, rather than just one.
AT3/AT6 ATGM: This weapon causes a –2 penalty to Armour rolls, and will roll extra Damage Dice (But only D6+1 with no penalty to Armour rolls) against every model within 2” of the center of the model its first damage Dice is allocated to – these extra models need not be in the line of sight. It may fire once in a turn, If a model size 2 or greater is with in the fire zone (6”), you may opt to roll this weapons Damage Dice against that model rather then allocate normally. May never make any reactions.
Armoured: The BMP-1 will ignore all terrain 1” high or less for the purposes of movement. It is also immune to Suppression but only has an Armor score of 5+ to the side or Rear facings. It will also ignore the effects of smoke (see main rulebook).
Tough: The BMP-1 will ignore the first failed Armour roll. An attacker that rolls its kill score will destroy it as normal.
Reaction fire: If the BMP-1 is transporting any models. It may roll 3D6 in reaction to movement or fire to the side facings of the vehicle. A range of 15”, with a line of sight.
Transport: The BMP-1 may carry up to 2+8 Size 1 models. Models may mount the BMP-1 simply by moving on to it, and may leave with a move action in the same way. If models either enter or leave the BMP-1, than both the models and the BMP-1 may only take a single action in that turn. If the BMP-1 is destroyed, every model on board will immediately suffer a D6-1 Damage Dice.
Bradley
25mm Cannon: this weapon fires, depilated uranium round. This weapon causes a –2 penalty to Armour rolls. May be used as an AA weapon.
MG: This weapon causes a -1penalty to Armour rolls and must always use the same Fire Zone as the 25mm cannon. It may always be fired in addition to the cannon in a single Shoot action. Every Damage Dice this weapon rolls will count as two for purposes of Suppression only. if every model in the target unit is assigned two or more Damage Dice when this weapon is used, the unit will lose two action from Suppression, rather than just one.
I TOW: This weapon causes a –3 penalty to Armour rolls, and will roll extra Damage Dice (But only D6+1 with no penalty to Armour rolls) against every model within 2” of the center of the model its first damage Dice is allocated to – these extra models need not be in the line of sight. It may fire twice in a turn, but may not fire in the next turn. This second fire must be fired at the same model or spot or a target with in 3” of the last target. If a model size 2 or greater is with in the fire zone (6”), you may opt to roll this weapons Damage Dice against that model rather then allocate normally. May never make any reactions.
Armoured: The Bradley will ignore all terrain 1” high or less for the purposes of movement. It is also immune to Suppression but only has an Armor score of 4+ to the side or Rear facings. It will also ignore the effects of smoke (see main rulebook).
Tough: The Bradley will ignore the first three failed Armour rolls. An attacker that rolls its kill score will destroy it as normal.
Reaction fire: If the Bradley is transporting any models. It may roll 2D6 in reaction to movement or fire to the side facings of the vehicle. A range of 15”, with a line of sight.
Transport: The M2 Bradley may carry up to 3+6 Size 1 models. The M3 Bradley may carry up to 3+4 size models. Models may mount the Bradley simply by moving on to it, and may leave with a move action in the same way. If models either enter or leave the Bradley, than both the models and the Bradley may only take a single action in that turn. If the Bradley is destroyed, every model on board will immediately suffer a D6-1 Damage Dice.
Face BMP-1
Size 3 Move 9” Close Combat 3x10 target 6+ Armour 4+ S/R 5+ Kill 9+
Bradley
Size 3 Move 8” Close Combat 4x10 target 8+ Armour 3+ S/R 4+ Kill 10+