1. Skills :
· Appraise : new skill (for M&M), untrained
· Balance : part of Acrobatics, only balance skills can be used untrained
· Bluff : no change
· Climb : no change
· Computer Use : Computer
· Concentration : Wisdom except Constitution
· Diplomacy : no change
· Disguise : no change
· Drive : no change
· Escape Artist : no change
· Forgery : part of Craft, trained only
· Gather Information : no change
· Hide : part of Stealth
· Intimidate : no change
· Jump : part of Acrobatics (for icrease of jump distance)
· Knowledge : available specialties : Aliens Languages, Physical Sciences (includes astrophysics et structural engineering not in M&M), History, Civics, Tactics, Telepathy, Sector, Star Systems, Arts, Behavorial Sciences, Business, Current Events, Earth Sciences, Life Sciences, Popular Culture, Streetwise, Technology, Theology and Philosophy
· Listen : part of Notice
· Medical : Medicine, trained only
· Move Silently : part of Stealth
· Perform : several specialties (acting, comedy, dance, keyboards, oratory, percussion instruments, singing, stringed instruments, wind instrumens)
· Pilot :no change, except the Space Craft Proficiency feat I keep
. Profession : no change
· Read Lips : bought as a extra laguage
· Search : no change
· Sense Motive : no change but several options
· Sleight of Hand : no change
· Speak Language : Language, 1 rank = 1 language
· Spot : part of Notice
· Survival : no change
· Swim : no change
· Technical : become Craft with specialties : Artistic, Chemical, Electronic, Mechanical, Structural
· Telepathy : no such skill in M&M but Power Check
· Tumble : Acrobatics
· Space Travel : new house skill created from Technical (Space Travel)