Annatar Giftbringer
Emperor Mongoose
Greetings,
I’m in the process of starting up a new gaming group, and we’ve gotten as far as to get the characters done. Everyone enjoyed the character creation process immensely, even the guy that nearly got his char killed twice (!) and after three terms had 0 successful survival rolls.
One player wanted to be a Zhodani scientist, and he managed to end up with a Zhodani Scout ship. Great, the group has a ship! However, unlike the imperial scout, a Ninz isn’t given to the character, they get it with 25% paid off and 1D old ship quirks. This means they need to earn money to keep the ship, and I don’t really see how they can earn any money from that ship…
No passenger cabins, very limited cargo space. Plus the fact that another player got an air/raft as mustering out benefit, and they’re probably gonna wanna keep it.
I’m thinking I could have the Zhodani government lend them the ship in exchange for reports on any and all findings along the scientific journey, and/or redesign it a bit.
Turn common area into cargo, cargo into docking space, remove probes and make a small common area there, perhaps? And/or make the fuel tanks into fuel/cargo containers, so they can become a semi-decent J1 trader…
I suppose I could reduce the Ninz to a plot and background device to explain how the Zhodani scientist ended up so far away from home, and let the group purchase a trader with 25% paid off instead…
Thoughts?
I’m in the process of starting up a new gaming group, and we’ve gotten as far as to get the characters done. Everyone enjoyed the character creation process immensely, even the guy that nearly got his char killed twice (!) and after three terms had 0 successful survival rolls.
One player wanted to be a Zhodani scientist, and he managed to end up with a Zhodani Scout ship. Great, the group has a ship! However, unlike the imperial scout, a Ninz isn’t given to the character, they get it with 25% paid off and 1D old ship quirks. This means they need to earn money to keep the ship, and I don’t really see how they can earn any money from that ship…
No passenger cabins, very limited cargo space. Plus the fact that another player got an air/raft as mustering out benefit, and they’re probably gonna wanna keep it.
I’m thinking I could have the Zhodani government lend them the ship in exchange for reports on any and all findings along the scientific journey, and/or redesign it a bit.
Turn common area into cargo, cargo into docking space, remove probes and make a small common area there, perhaps? And/or make the fuel tanks into fuel/cargo containers, so they can become a semi-decent J1 trader…
I suppose I could reduce the Ninz to a plot and background device to explain how the Zhodani scientist ended up so far away from home, and let the group purchase a trader with 25% paid off instead…
Thoughts?