AnotherDilbert said:
I like the way you think.
If I have understood it correctly a single sensor operator can perform all the sensor/EW actions necessary during a round. He can attempt to lock on to, and break lock from each ship in sensor range. He can EW all incoming missile salvoes, but each salvo can only be EWed once totally per round.
Rereading the rules we need a crew person who is assigned to the role "Sensor Operator" to perform the actions "Sensor Lock" and "Electronic Warfare". We do not need any equipment. All space craft are assumed to have basic sensors.
Any sensor DM "is applied to all Electronics (comms) and Electronics (sensors) checks made by crew in the ship", e.g. EW.
Any Countermeasures DM "grants DM to all attempts at jamming and electronic warfare, regardless of the usual DM the sensor suite it is attached to"
Any Signal Processing DM "grants DM to all sensor-related checks", this probably stacks with Countermeasures DM, which surprised me.
So, you can do EW without ECM. You use the sensor DM, but must use the ECM DM instead if you have it. Add the ESP DM.
4) No, Core p.162 Electronic Warfare: "A Traveller performing sensor operator duties on a spacecraft can use the Electronic Warfare action to destroy or misdirect incoming missiles before they impact his vessel".
This is my interpretation of the rules, I hope someone will tell me if I'm wrong...
Personally i think the No Jammers/No Ecm would be a good change. while sensors are active transmitters, there is a huge difference between a radar unit, and an ECM pod. and since jammers are listed as unique features of several sensor suites, It seems that they would be needed for any sort of jamming/Spoofing. It kind of makes me wrinkle my nose to think a Ship with it's free basic sensor package can do all the tricks a Military grade sensor pack can do...with some -DM tacked on.
also since a ship can take fire from multiple sources at the same time, the operator wold be hard pressed to counter all of them. without suffering from serious data overload, and diiminishing returns due to his attention being split between distinct tasks
giving the option of multiple sensor suites, and multiple ECM pods operated by single crewan each it would help balance out things. Since one operator can only act once, against a single target/threat. ECM is a powerful defensive tool, that can be applied to several threats at the same time. If it requires a separate operator, and system to pull off, Jamming, break lock-on, establish lock on, and scan for information at the same time a ship with multiple sensor "turrets" would be at an advantage. and make EW?ECM more fully integrated into the design process as an area of focus.
if you limited the effects of multiple sensor packs, to granting a bomus similar to multiple identical weapon in a turret then it wouldn't be too overbalanced. +1 per sensor operator coordinating on a task would be a fair bonus, with a maximum number set to account for the fact if you start pumping out too many signals at once they will interfere with one another.
Also this would being the concept of a dedicated EW/EC/AWACS/ warship into play. being able to affect a wide variety of targets at once...making it a high priority target during the opening phases of a combat engagement.
Suggestions...
1)Multiple operators allowed, with requirement of one sensor suite per operator
2) one task per operator, per round
2) enhanced signal processing, dispersed arrays, etc.. affect all sensors carried by a vessel but need a dedicated operator.
3) ECM affects only one sensor suite per unit installed.
4) EW can affect missiles, sensors, not directly targeted at the operators vessel with -2 DM on any check, ( may need to be tweaked feels a little low, actually feels really low.)
5) active EW/ECM/Sensor Negate stealth/Emissions Absorption hull upgrade and/or other similar systems
6) using active sensors mean immediate detection by other craft in area, no details other than direction, distance, and type of sensor being used.
7) distinct difference between fire control sensors, and search sensor modes. another ship can tell when you have activated your fire control radar.( activating fire control sensors is a hostile/threatening act)
8 ) firing weapons without fire control mode engaged imposes a bane of any attack rolls.
9) firing a weapon using only passive sensors imposes a -4 to any attack, stacks with not using fire control mode.( makes a sneak shot rather tricky, but could catch an approaching ship flatfooted.especially if you have pop-up/concealed weapons.)