Hi All
Just as an introduction I would like to say that MRQII is exciting and I like a lot of what I read. However, one thing in "Signs & Portents" was:
"Armour penalties have been revised completely, so that they no longer affect your skills but hinder Strike Rank and Movement instead, making characters slightly slower to respond in combat, depending on the armour worn."
I quite liked the original mechanic. In combat the change seems fine, but what about another activity like climbing a wall, is there a rule to cover any penalties for wearing armour?
Just a question, I can always use a trusty house rule.
Can I just tag a clarification question here ... the new MRQII "core" book, it will be like the deluxe ed. of MRQ won't it? everything in one book?
Just as an introduction I would like to say that MRQII is exciting and I like a lot of what I read. However, one thing in "Signs & Portents" was:
"Armour penalties have been revised completely, so that they no longer affect your skills but hinder Strike Rank and Movement instead, making characters slightly slower to respond in combat, depending on the armour worn."
I quite liked the original mechanic. In combat the change seems fine, but what about another activity like climbing a wall, is there a rule to cover any penalties for wearing armour?
Just a question, I can always use a trusty house rule.
Can I just tag a clarification question here ... the new MRQII "core" book, it will be like the deluxe ed. of MRQ won't it? everything in one book?