MRQ Western

Pirates has something similar for infamous pirate rogues.

The same idea should work for infamous bandits, famous lawmen, gunfighters, gamblers or saloon-ladies-from-Paris-France.

Sure, GMs can improvise these but it is very handy to have a hard and fast measure of how well-known somebody is.
 
There is something similar in Conan RPG, known as Reputation (-), where (-) can mean tyrant, thief, chief, etc.
Slaine also has something akin with Enech (honour) though this is somewhat different since this forms the base of the warrior behaviour.
 
There is also reputation rules in the Companion/Deluxe in the Between Adventures section.

It is one rating rather than two, but it can suffice. As has been mentioned one persons infamy may be anothers fame. Also, both would add to a person's reknown.

Look at Wyatt Earp and Doc Holiday. Law men but also with some pretty unsavory events tied to them as well. Both add to their reputation.

And Jesse James and company, well known for sure across the whole country, but seen as murderous villians in the North and as Robin Hood like champions against oppression in the South.
 
My thought is to have a single skill, Fame, which could be bought and tracked like other skills. Skill improvement rolls would represent finding ways to spread word of your legend through stories, stunts, etc. The GM could also award Fame as a result of events in the campaign.

Fame represents whether people will recognize you. What they do once they do, depends on what your reputation is.

You could perhaps try to make a Fame roll when you enter a new town, to see if you can get any special treatment. (I guess this system works better for heroes than it does for villians, unless you want a stay in a very small gated community.)
 
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