rabindranath72
Mongoose
Ok, here is something I have been working on for some time. As I said, I am using a mix of different BRP-like games for Conan, but I would not mind a more "cohesive" approach using the MRQ rules (barring some things I do not like, e.g. hit point locations.)
These are essentially the definitions for the "races" of the Hyborian Age in terms of cultural backgrounds. I took some of the material from the MRQ book, Lankhmar and Elric. The standard professions should work as-is. Still working on Sorcery, and how I think it should work (my personal preference is something close to Call of Cthulhu)
Comments, as always, are welcome!
Cultural Backgrounds
Barbarian
Regions: Cimmeria, Himelian Mountains, Nordheim
Available Professions: Acrobat, Animal Trainer, Bard, Blacksmith, Craftsman, Explorer, Farmer, Fisherman, Healer, Herdsman, Hunter, Mercenary, Peddler, Ranger, Shaman, Soldier, Thief, Witch, Woodsman
Basic Skill Bonuses: Athletics +2, Perception +1, Resilience +2, Stealth +1
Pick Two +1: Boating, Lore (Animal), Lore (Plant), Riding
Pick Three +2: 1H Axe, 1H Hammer, 2H Axe, 2H Hammer, Blowgun, Bow, Dagger, Shield, Sling, Spear, Staff, Throwing, Unarmed
Advanced Skills: Language (Native) +10, Lore (Regional), Survival
Pick One: Craft, Dance, Lore, Play Instrument, Tracking
Money: 4D6 × 20 silver
Nomad (Desert)
Regions: Southern Desert (Southern Black Kingdom), Shem (east), Turan
Available Professions: Animal Trainer, Craftsman, Explorer, Hunter, Ranger, Shaman
Basic Skill Bonuses: Athletics +1, Lore (World) +1, Perception +1, Resilience +2, Riding +2, Stealth +1
Pick Two +3: 1H Axe, 1H Sword, Bow, Dagger, Shield
Advanced Skills: Language (Native) +10, Lore (Regional), Survival
Pick One: Craft, Lore, Tracking
Money: 4D6 × 20 silver
Nomad (Temperate)
Regions: Hyrkania, Shem (west)
Available Professions: Acrobat, Animal Trainer, Craftsman, Explorer, Herdsman, Hunter, Peddler, Ranger, Shaman
Basic Skill Bonuses: Athletics +2, Lore (Animal) +1, Lore (Plant) +1, Lore (World) +1, Perception +1, Resilience +1, Riding +2, Stealth +1
Pick Two +2: 1H Axe, 1H Hammer, Blowgun, Bow, Dagger, Shield, Sling
Advanced Skills: Language (Native) +10, Lore (Regional), Survival
Pick One: Craft, Languages, Lore, Tracking
Money: 4D6 × 20 silver
Primitive
Regions: Kush, Northern Black Kingdoms, Pictish Wilderness, Southern Black Kingdoms, Darfar, Southern Isles
Available Professions: Hunter, Ranger, Shaman
Basic Skill Bonuses: Athletics +2, Lore (Animal) +2, Lore (Plant) +2, Perception +2, Resilience +2, Stealth +2
Pick One +2: 1H Axe, 1H Hammer, Dagger, Sling, Spear
Advanced Skills: Language (Native) +10, Lore (Regional), Survival, Tracking
Money: 4D6 × 10 silver
Civilised
Regions: Hyborian lands, Khitai, Stygia, Vendhya, Zamora, Zingara, Pelishtia (Shem)
Available Professions: Alchemist, Blacksmith, Courtier, Craftsman, Diplomat, Explorer, Knight, Lord, Physician, Priest, Scholar, Scribe, Soldier, Spy
Basic Skill Bonuses: Evaluate +3, Influence +3, Lore (World) +2
Pick Two +2: Rapier, Crossbow
Advanced Skills: Courtesy, Language (Native) +10, Lore (Regional)
Pick Three: Artistic Expression, Craft, Dance, Language, Lore, Mechanisms, Play Instrument, Streetwise
Money: 4D6 × 75 silver
Mariner
Regions: Argos, Zingara, Barachan Isles, Turan, Hyrkania, Khitai, Stygia, Kush, Vanaheim, Southern Isles, Vendhya, Southern Black Kingdoms
Available Professions: Craftsman, Explorer, Fisherman, Mercenary, Merchant, Sailor
Basic Skill Bonuses: Acrobatics +1, Athletics +2, Boating +3, Dodge +1, Lore (Animal) +1, Lore (World) +2, Sing +1, Throwing +1
Pick Two +2: 1H Hammer, 1H Sword, Dagger, Unarmed
Advanced Skills: Language (Native) +10, Lore (Regional)
Pick One: Craft, Language, Lore, Shiphandling
Money: 4D6 × 25 silver
Noble
Regions: Hyborian lands, Hyrkania, Turan, Khitai, Kush (Chaga caste), Shem, Stygia, Vendhya, Zamora, Zingara
Available Professions: Courtier, Diplomat, Explorer, Knight, Lord, Physician, Scholar, Soldier, Spy
Basic Skill Bonuses: Influence +2, Lore (World) +2, Persistence +2
Pick Two +1: Evaluate, Dodge, Perception, Riding
Pick Two +3: 1H Sword, 2H Sword, Dagger, Rapier, Shield
Advanced Skills: Language (Native) +10, Lore (Regional)
Pick Two: Craft, Dance, Language, Lore, Play Instrument, Shiphandling
Money: 4D10 × 100 silver
These are essentially the definitions for the "races" of the Hyborian Age in terms of cultural backgrounds. I took some of the material from the MRQ book, Lankhmar and Elric. The standard professions should work as-is. Still working on Sorcery, and how I think it should work (my personal preference is something close to Call of Cthulhu)
Comments, as always, are welcome!
Cultural Backgrounds
Barbarian
Regions: Cimmeria, Himelian Mountains, Nordheim
Available Professions: Acrobat, Animal Trainer, Bard, Blacksmith, Craftsman, Explorer, Farmer, Fisherman, Healer, Herdsman, Hunter, Mercenary, Peddler, Ranger, Shaman, Soldier, Thief, Witch, Woodsman
Basic Skill Bonuses: Athletics +2, Perception +1, Resilience +2, Stealth +1
Pick Two +1: Boating, Lore (Animal), Lore (Plant), Riding
Pick Three +2: 1H Axe, 1H Hammer, 2H Axe, 2H Hammer, Blowgun, Bow, Dagger, Shield, Sling, Spear, Staff, Throwing, Unarmed
Advanced Skills: Language (Native) +10, Lore (Regional), Survival
Pick One: Craft, Dance, Lore, Play Instrument, Tracking
Money: 4D6 × 20 silver
Nomad (Desert)
Regions: Southern Desert (Southern Black Kingdom), Shem (east), Turan
Available Professions: Animal Trainer, Craftsman, Explorer, Hunter, Ranger, Shaman
Basic Skill Bonuses: Athletics +1, Lore (World) +1, Perception +1, Resilience +2, Riding +2, Stealth +1
Pick Two +3: 1H Axe, 1H Sword, Bow, Dagger, Shield
Advanced Skills: Language (Native) +10, Lore (Regional), Survival
Pick One: Craft, Lore, Tracking
Money: 4D6 × 20 silver
Nomad (Temperate)
Regions: Hyrkania, Shem (west)
Available Professions: Acrobat, Animal Trainer, Craftsman, Explorer, Herdsman, Hunter, Peddler, Ranger, Shaman
Basic Skill Bonuses: Athletics +2, Lore (Animal) +1, Lore (Plant) +1, Lore (World) +1, Perception +1, Resilience +1, Riding +2, Stealth +1
Pick Two +2: 1H Axe, 1H Hammer, Blowgun, Bow, Dagger, Shield, Sling
Advanced Skills: Language (Native) +10, Lore (Regional), Survival
Pick One: Craft, Languages, Lore, Tracking
Money: 4D6 × 20 silver
Primitive
Regions: Kush, Northern Black Kingdoms, Pictish Wilderness, Southern Black Kingdoms, Darfar, Southern Isles
Available Professions: Hunter, Ranger, Shaman
Basic Skill Bonuses: Athletics +2, Lore (Animal) +2, Lore (Plant) +2, Perception +2, Resilience +2, Stealth +2
Pick One +2: 1H Axe, 1H Hammer, Dagger, Sling, Spear
Advanced Skills: Language (Native) +10, Lore (Regional), Survival, Tracking
Money: 4D6 × 10 silver
Civilised
Regions: Hyborian lands, Khitai, Stygia, Vendhya, Zamora, Zingara, Pelishtia (Shem)
Available Professions: Alchemist, Blacksmith, Courtier, Craftsman, Diplomat, Explorer, Knight, Lord, Physician, Priest, Scholar, Scribe, Soldier, Spy
Basic Skill Bonuses: Evaluate +3, Influence +3, Lore (World) +2
Pick Two +2: Rapier, Crossbow
Advanced Skills: Courtesy, Language (Native) +10, Lore (Regional)
Pick Three: Artistic Expression, Craft, Dance, Language, Lore, Mechanisms, Play Instrument, Streetwise
Money: 4D6 × 75 silver
Mariner
Regions: Argos, Zingara, Barachan Isles, Turan, Hyrkania, Khitai, Stygia, Kush, Vanaheim, Southern Isles, Vendhya, Southern Black Kingdoms
Available Professions: Craftsman, Explorer, Fisherman, Mercenary, Merchant, Sailor
Basic Skill Bonuses: Acrobatics +1, Athletics +2, Boating +3, Dodge +1, Lore (Animal) +1, Lore (World) +2, Sing +1, Throwing +1
Pick Two +2: 1H Hammer, 1H Sword, Dagger, Unarmed
Advanced Skills: Language (Native) +10, Lore (Regional)
Pick One: Craft, Language, Lore, Shiphandling
Money: 4D6 × 25 silver
Noble
Regions: Hyborian lands, Hyrkania, Turan, Khitai, Kush (Chaga caste), Shem, Stygia, Vendhya, Zamora, Zingara
Available Professions: Courtier, Diplomat, Explorer, Knight, Lord, Physician, Scholar, Soldier, Spy
Basic Skill Bonuses: Influence +2, Lore (World) +2, Persistence +2
Pick Two +1: Evaluate, Dodge, Perception, Riding
Pick Two +3: 1H Sword, 2H Sword, Dagger, Rapier, Shield
Advanced Skills: Language (Native) +10, Lore (Regional)
Pick Two: Craft, Dance, Language, Lore, Play Instrument, Shiphandling
Money: 4D10 × 100 silver