Is it just me, or are the 6 pts of common magic a begining char gets best spent (strictly battle wise) on: Protection 2 (because armor just isn't enough), Multimissle 2 (a deadly attack on any enemy and an effective number thinner before close quarters combat), and Frostbite (quick, effective softener of enemy hit locations, especially if they are heavily armoured- Unavailable to Civilized cultures though).
Bladesharp or Bludgeon- battlewise as well and Fate for all things non-battle oriented (which is a considerable amount in my games).
Heal of course is a heavy pick, but I would take protection first to keep from getting hurt as opposed to burning CAs healing myself 2 points only to be bashed again immediately afterward.
Obviously the Divine and Sorcerey magics are far more potent, but for begining PCs with just Common magic the Protection/MultiM/Frostbite combo seems to be the most effective.
Anybody else have good effective combos they are seeing in action?
Bladesharp or Bludgeon- battlewise as well and Fate for all things non-battle oriented (which is a considerable amount in my games).
Heal of course is a heavy pick, but I would take protection first to keep from getting hurt as opposed to burning CAs healing myself 2 points only to be bashed again immediately afterward.
Obviously the Divine and Sorcerey magics are far more potent, but for begining PCs with just Common magic the Protection/MultiM/Frostbite combo seems to be the most effective.
Anybody else have good effective combos they are seeing in action?