More Spells?

Denalor said:
:shock: You know, things like that sometimes make me wonder about my reasoning capabilities... to be blunt: I just hadn't seen that... and all I can say right now is AWESOME !
:D Don't worry, you are not alone. Initial playtests showed a number of long-time players saw familiar spell names and simply assumed they worked as before, completely overlooking the concept of no instant Sorcery spells.

In the third round he can resume his concentration... umm... does he need to cast the teleport again or may he just continue with the hopping around ?
As soon as the caster can regain his concentration (common sense here), he may return to applying the effects of the spell. He doesn't need to cast the spell again, its still on 'standby' until the Duration ends. However, he cannot modify any of the original manipulations used, such as reassign the original targets for example.

Well, the same applies for Wrack or some other spell. Does it all come down to common sense or indiviula GM-ruling whether ceases applies or remains static ?
Or am I just being plain dumb right now ?
'Ceases' and 'Remains Static' are up to the GM. It depends on how potent you want a spell to be. For active/aggressive things like Teleport or Wrack I personally would rule their effects as ceasing until concentration is regained. For more passive effects like Fly or Phantom (sense) I'd rule they remain static. For in-between spells like Animate I would say the animated material retains its form but ceases moving.

Your game may of course vary, depending on the genre or setting you want to emulate. :wink:
 
it's still on 'standby' until the Duration ends

Awh, it happend again ! :oops:
I hadn't realized you'd need Duration for the concentration spells, I had gone for the default value, imagining that you'd never actually reach the "POW minutes".
But that would have implied that you could cast Teleport at the start of the day and whenever you would have wished to concentrate your could have hopped away. Obviously that is not the case.

It's really stunning to observe the detail put into the makeup of these rules. It clearly shows that there has been extensive playtesting and a lot of thought. However, clearly it's impossible to put all the reasoning into a rulebook, so this forum - and especially the devoted contribution of those who made those rules - is really great !
Thanks a lot !
 
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