More Rules Questions

chaoschild

Mongoose
Yeah, I know. I'm just full of them.

From the Klegg Hound rules (both Judge Cal's list and the mercenary):
Sense of Taste - Few can hide from a hunting Klegghound. The Klegghound will negate all Stealth Talents on the opposing force with the exception of Master Stealth.
There is no longer a talent called "Master Stealth" so does this now apply to "The Shadow"? Or to one of the other talents in the Sneaky Does It tree?

If a Robodoc is added to a gang permanently, do the rules for robot armour and the Repair rule from the Renegade Robots force list apply to it? Or does it heal in the same way as non-robotic models?
 
chaoschild said:
If a Robodoc is added to a gang permanently, do the rules for robot armour and the Repair rule from the Renegade Robots force list apply to it? Or does it heal in the same way as non-robotic models?


I would use the Renegade Robot rules in this case.
 
The Zombie rules seems to have a number of problems that have previously been brought up.

Would it not be easier to just have:

rather than rolling on the Injury table just have "dead" Zombies roll a D10 after a battle - on a 1 0r 2 it is too badly damaged to be salvaged.

At present you can purchase armour but the rules do not explain the difference between standard armour and armoured - be easier to just have the armour rules work as normal and allows more variety in the force?
 
I have spotted a couple of characters that have talents but don't have the lower talents on the tree.

Link angel: below the belt & deadly strike
Mercenary Riot Judge : close combat shooter

Also mercenary Mutant has +5 armour without any equipment, is this correct?

As mentioned before there are no rules for Flyer movement.
 
Robots can purchase armour. How does that work? Does armour stack?
Why is it so expensive to by extra armour for robots.
For a punk to get armour 6 is 30 credits. For a servo droid it is 50. For a Demolition droid it is 200.
 
Greg Smith said:
Robots can purchase armour. How does that work? Does armour stack?
Why is it so expensive to by extra armour for robots.
For a punk to get armour 6 is 30 credits. For a servo droid it is 50. For a Demolition droid it is 200.
Robots replace their original armour rating with the new one. It doesn't stack, it's an upgrade.

As for why it's so expensive, I don't know.
 
What I meant was that robots 'May be purchased up to X credits worth of weapons, armour and equipment.'

Can they purchase Sports Armour? If so does the armour value stack?
 
Greg Smith said:
What I meant was that robots 'May be purchased up to X credits worth of weapons, armour and equipment.'

Can they purchase Sports Armour? If so does the armour value stack?
Robots cannot be given any armour other than their listed upgrades. See the "Weapons, Armour and Equipment" rule on p45 of the rulebook.

Rulebook said:
Robots already come with armour and, aside from any listed upgrades, cannot be purchased any other type except for an Energy Shield.
 
Good catch - although the energy shield does have a Armour value?

I would agree that in that case it would replace the robots "natural" armour until depleted, I am not sure if you can choose not to activate it against specific shots?
 
Da Boss said:
Good catch - although the energy shield does have a Armour value?

I would agree that in that case it would replace the robots "natural" armour until depleted, I am not sure if you can choose not to activate it against specific shots?

Rulebook p20 said:
The energy shield functions as normal armour, but will only absorb a total of 10 Hits of damage. Once 10 Hits have been absorbed by the shield (by making its Armour rolls), it will instantly wink out of existence, with any remaining damage being applied to the wearer’s own Hits. The energy shield can be worn with other armour, but only one of them can be used against any one attack.

It says you can only use one armour against a specific shot, but it doesn't say that it has to be the energy shield. I'd say that you can choose to make your armour save using the robot's own armour even before the shield is depleted. Might be a good option against certain weapons that cause multiple damage but have a low AP value (long rifles etc). You definitely never stack it with the robot's own armour.

Personally I don't think that an energy shield is worth the credits, you could get another fully equipped servo droid for that cost (or 2 lightly equipped ones for that matter). But that's a tactical decision and I could well be wrong.
 
chaoschild said:
Personally I don't think that an energy shield is worth the credits, you could get another fully equipped servo droid for that cost (or 2 lightly equipped ones for that matter). But that's a tactical decision and I could well be wrong.

Only combat droids get enough credits to buy one at the start (if they want guns as well) - so yes.

I would have thought the energy shield wasn't optional, but I could be wrong.
 
Servo droid and junk robot heroes can have up to 150 credits each, so it's an option there. Personally I definitely wouldn't bother giving it to the combat droid since it's only a +1 bonus over its regular armour (I don't bother with the armour upgrade either).
 
Agreed - armour is vital - I wouldn't field models without +5 or better at present - but as the robots already have some armour thats ok- playing Greg I think the max +4 hurts that can't be upped to match the +5 and +6 I have. On tthe other hand the +7 bots are very hard to kill.

Especially playing against Judges with AP -4 or "Aimed" Spit guns at -3 AP ;) of course the latter also do 2 damage which is awesome!

The present armour upgrades for bots are prohibative.

I guess you could always make them "Wealthy" droids ;) (NB I have not checked that robots can't get that talent)
 
There's nothing in the rules to say they can't, think of it as an upgrade package rather than literal wealth if that makes more sense. :)
 
Servo and scrap droids only get 100 credits.

Hmm, it occurred to me that if you get the Wealthy talent, it does give the gang more credits, just allows you to spend more on one figure.

I wouldn't bother with extra armour for the combat droid either. 50 credits to go from +4 to +6 for servo droids is expensive compared to regular armour which is only 20 credits difference, but is probably worth it for my boss.

However 200 credits to increase armour from +5 to +6 is insanely expensive for the Demolition Droid.
 
Servo droid and junkbot heroes get an extra 50 credits, which increases their possibilities. And yes, wealthy only allows you to have a much more well-equipped hero it doesn't actually give you more credits to spend.
 
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