More RQ2 Errata

PhilHibbs

Mongoose
I don't know if anyone is considering a second errata for RQ2 but if there is ever one, here's an entry for it:

Species Maximum is mentioned for characteristics in a couple of places, but no rules are presented on how to figure them. Here are three possible calculations I have seen before:

1. Max + Min
2. Max + Dice + 1 if there is a static add
3. Max + Dice + 1/6 of static add

For a Dwarf's CON (2d6+12), that would give these possibilities:
1. 38
2. 27
3. 28
 
I've seen your calcs for Avalon hil/Chaosiums RQ, but the only place I've seen max's mentioned is in the main rule book, which is 21 for everything bar CHA which has no max limit.
 
Ah, yes, Page 7:
Human characteristics range
between 3 and 21 although the upper limit for a starting
Adventurer is likely to be 18.
So it's hard-coded in the rules for humans. Other species need a formula though.
 
Your number 3 is the way I have always assumed it to work and keeps consistence with the human - number 2 gives a viable result but logic is not so strong - number 1 is thrown out by high static adds which are usually there to boost the average and should not be allowed give a maximum that is so well beyond the rollable max. By that token maximum human SIZ would be 26.

Only other comment would be for any situation in which a stat is rolled on a different dice (e.g. a chaotic demon species rolled on D8)- would be Max+Dice+1/(highest number on dice) of static add
 
Hmmm, still, POW and INT figures of 23 are not uncommon among very high-level NPCs, the mechanism for achieving this is shrouded in mystery...
 
vistikos said:
Hmmm, still, POW and INT figures of 23 are not uncommon among very high-level NPCs, the mechanism for achieving this is shrouded in mystery...
Where have you seen that? I guess Gifts can raise stats above the limit, I seem to remember a Gift that specifically raised Species Maximum for a stat. HeroQuests are another way.
 
PhilHibbs said:
vistikos said:
Hmmm, still, POW and INT figures of 23 are not uncommon among very high-level NPCs, the mechanism for achieving this is shrouded in mystery...
Where have you seen that? I guess Gifts can raise stats above the limit, I seem to remember a Gift that specifically raised Species Maximum for a stat. HeroQuests are another way.

The Lady Forlorn in Dara Happa Stirs has a POW of 23, this has been confirmed as correct.
 
This isn't really errata though is it, the Max's are just a nice (and useful) to haves,
but it would be cool to have a consistent formula in line with the ones Phil has suggested.

In the same way as it would be cool to put shading on the skill lists to help differenciate backgrouds/professions for us with aging eye sight :)
 
To be honest, I searched for "species maximum" and the only references to that phrase were in the improvement formula, I didn't spot the "cannot naturally exceed" text in the individual characteristic descriptions. So, you're right, it isn't an errata as the information is there.
 
gran_orco said:
And which is the limit for other races? That information could be in races of glorantha, but it is not there.
That's exactly what I'm asking, how to figure these values from the stat rolls.
 
It was always minimum rolled characteristic + maximum in the old Avalon Hill RQ if I remember it correctly.

Thus most humans were restricted to 21 in most characteristics but SIZ was fixed and INT was (if I recall correctly) a maximum of 26. SIZ and INT could only be increased by magic, cult gifts or other rare occurrences.

That said there were always NPC's who broke the rules here and there in various supplements so it did seem to be a bit of an 'official rule of thumb'!

This could be applied to non-humans as a good guide as well.
 
I think that this is important because there are many spells that do not limit the characteristics.
Loz, Pete, which was your first intentional rule for this? Should we calculate the maximum like with MRQ 1? I remember that in previous editions (AH, chaosium) it was calculated adding half again the original value, or max + min.
 
ryhopewood said:
OpenQuest uses max roll +3. For humans this is 21.

Seems quite simple to use.
Yes, it is useful :wink: . However, RQ II seems to be a mixture between previous editions and RQ I, so it would be grateful to know which should be the official viewpoint to adjust the characters to the actual regulation (I do not know if regulation is a good translation for "a pack of rules" :lol:), as it is not stipulated in the core book.
 
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