Jame Rowe said:
No problem. What did you think of my other thought - starship prices being 10% of standard?
That would be TOO cheap, I think.
Reynard said:
I guess I failed to express my observational opinion by a touch of exaggeration how there's a common trend on the forums to minutia the rules stating far too subtly that the rules need to change. It's just so funny how in depth people go to explain why the rules are wrong.
Just my own observation. Continue with the games.
Trying to figure out the background for WHY something is the way it is doesn't have to be a bad thing. A number of discussions are about trying to break down why a particular issue is the way it is, and then move forward with it. There are many gaps in the Traveller model that have been there since day one. I don't mind if it's stated "we pulled this out of our ass" - but since not everything is pulled out of a designers ass, the pieces that were built from some sort of model (logical or not) compared to the pieces that came out of thin air, well, for some it just drives us nuts. It doesn't mean I'm trying to calculate the cost of 1lbs of space beans on a TL3 world. But to know the underlying model I can then design the mechanics of an adventure whereby I can either deplete the party's funds through regular every-day expenses (maybe they got marooned and the current adventure is trying to build up enough money/gear to get off this rock), or maybe if I knew that it took 18hrs to melt ice down to fill the tanks on a scout courier, I could plan for something else. Some people like the details, others could give a rat's ass.
@OP - I don't know where the original pricing structure came from. It's rather odd to me. I did some digging and found a 230' freighter, 1,600 DWT, built in 1988, for sale for a little over $900,000USD. I guess you could call it a modern-day tramp freighter, maybe a sea-going equivalent of a free trader.
There are a shit-ton of freighters plying the worlds oceans and waterways. Somebody has to pay for them all. Most players would be struggling to pay for a single star ship, which is as it should be. The larger freighters or military ships have large corporations or governments behind them, so they would normally be out of the reach of the "average" player.
So, in theory at least, we don't need more "affordable" starships, as it would upset the overall game balance. Players, for the most part, should never have the biggest, baddest, shiniest toy on the block. If they did, where's the challenge in trying to kill, err, create an adventure for them?