alex_greene said:
Prime_Evil said:
Use the stats for ghosts from
Spirit Magic, and give it the ghoul howl power from p. 76 of
MoL I.
Actually, I think there is room for an exploration of how to use insubstantial undead as opponents - Spirit Magic deals with how these entities work from a shaman's perspective, but doesn't analyse how to build or run encounters involving such beings.
alex_greene said:
Prime_Evil said:
- use the werewolf template from
MoL I. If you are following the
Cat People format, catfolk can only transform when they have sex.
Works for me.
alex_greene said:
Prime_Evil said:
Use a form of ghost or spirit, which exists in an insubstantial form until it is hunting its target - whereupon it duplicates the character's physical characteristics - STR, CON, SIZ, DEX, but not INT, POW or CHA.
That's a decent approach, but there is a need to expand on the motives and objectives of the doppelganger - I'd be tempted to follow Germanic legend rather than the D&D version of the Doppelganger though.
Speaking of which, maybe there is also room for an entry for Changelings as well as Doppelgangers, assuming that you are using authentic mythological elves rather than the variety derived from Tolkien.
alex_greene said:
Prime_Evil said:
Genie
- Djinn
- Efreet
- Marid
- Jann
I think I wrote a post here, where we statted up genies. It was a bit tongue in cheek. Use disembodied spirits perhaps, all INT, POW, CHA, and give them Sorcery powers which they can use like Sorcery enchantments?
I'd definitely go back to Islamic folklore for this one, with perhaps a small degree of influence from the 1940's Thief of Baghdad movie (one of my favourite fantasy films of all time, but sadly hard to find). I know that for many people, the image of the Djinn provided by 'I Dream of Jeannie' is the dominant one, but it's based on a very loose understanding of the source material (mixed with a fair amount of pure cheesecake). The idea of treating genies as a new variety of disembodied spirits is a good one though - it fits well with the idea that the Jinn were spiritual creatures formed from smokeless fire. I'm not sure how you would handle the amount of power that the Seal of Solomon grants over geniekind though - maybe the seal is enchanted with a Dominate (Djinn) spell that grants the person who frees an imprisoned genie the power to compel it to perform tasks?
alex_greene said:
Prime_Evil said:
Ghouls are already covered on p. 76 of
MoL. You can tie them in with Banshees, as described above. Ghoul Lords could be more sentient, more powerful versions of ghouls - add +6 to INT and POW and add some powers to magically Dominate lesser ghouls.
I agree that the mechanical changes needed to make Ghoul Lords is fairly simple, but I think that the fluff describing their role in ghoul society could be interesting - read Lovecraft's Dream Quest of Unknown Kadath and / or Brian McNaughton's Throne of Bones for inspiration (Caution: graphic violence and sex in the McNaughton's book).
alex_greene said:
Prime_Evil said:
Ditto, goblins are covered in
MoL I - bulk up their STR and SIZ a bit, and you get a hobgoblin, maybe.
Hobgoblins seem to be a distinct class of entities in medieval and renaissance bestiaries and seem to be distinct from goblins. For example, Puck is described as a hobgoblin in a Midsummer Night's Dream. And then there's the figure of Robin Goodfellow. The exact relationship between the two species is obscure, but I seem to recall that Robert Kirk's 16th century folklore collection (with the brilliant title
The Secret Commonwealth or an Essay on the Nature and Actions of the Subterranean (and for the most part) Invisible People heretofore going under the names of Fauns and Fairies, or the like, among the Low Country Scots as described by those who have second sight) lists hobgoblins as members of the seelie court but goblins as members of the unseelie court. The notion the Hobgobins are larger and more powerful versions of goblins seems to derive from Tolkien, but has become the dominant image in the RPG industry.
Hmmm...perhaps it is also worth listing the Boggart as an evil version of the Brownie? In either case, I suspect there is room for a sidebar on Faerie Morality and Ethics.
alex_greene said:
Prime_Evil said:
- already covered that in my file
here.
Oh...I forgot about that. Thanks!
alex_greene said:
Prime_Evil said:
- already covered that
here.
Yes. Incidentally, I would definitely play up the distinction between Lizard folk and Serpent Folk - the Lizard Folk are primitive creatures who are inimical to humans but keep to their own territory. By contrast, the Serpent Folk are the last survivors of an ancient species who use alien sorcery and super-science. They can disguise themselves as humans and may survive down into modern times as the Reptoids who fill the US Congress
As an aside, does anybody remember the old Saurians book for Chivalry and Sorcery?
alex_greene said:
Prime_Evil said:
- you can work out something in the
Spirit Magic document. Add some abilities from
MoL I or something like Tap (POW) or Tap (CHA) from
Legend Core Rulebook.
Agreed - but this is another example of an area where a treatment of insubstantial undead from the perspective of ordinary mortals rather than shamanic spellcasters might be useful. There is some relevant material in the Age of Treason Companion, but it could be expanded in a number of ways. I also think that one of the defining features of the spectre in folklore is their ability to inspire instinctive terror in all who behold them...
alex_greene said:
Prime_Evil said:
Vampire (an expanded version of the entry from Monsters of Legend I)
- Vampire, Fledgling
- Vampire, Elder
- Vampire, Ancient
If you want, I can work up something. I did, after all, do a lot of vampire-themed work for
Night Stalkers for White Wolf's
Hunter: the Vigil.
[/quote]
Vampires are such versatile enemies that they really deserve an expanded treatment. I'm thinking it would be nice to have a discussion of how vampires grow in power and influence over time. White Wolf lifted the idea of extremely ancient vampires who slumber for centuries from Anne Rice, but it is an excellent idea
