Interesting insight, Loz. Out of curiosity, what was the thinking behind the MRQII Monster Coliseum? Why release a book for gladiatorial campaigns rather than a traditional RPG bestiary?
Matt and I discussed the releases for MRQII and he was keen to have 'Monster Coliseum'. This was an old Avalon Hill RQ3 title, and the intention was firmly to place monsters in some form of context, along with a metagame for running gladiatorial campaigns. So it was a conscious design decision not to do a straight bestiary (that had been done with RQ Monsters volumes I and II for MRQ1), and a nod to the RQ heritage itself.
In some respects it was a clever idea because it gave the creatures a context. It also reinforced the notion that the feel of Runequest is rooted more in the ancient world of 'swords and sandals' adventure rather than the faux-medieval setting of D&D and its imitators.
I thought it was an excellent idea. 'Monster Coliseum' for AH RQ3 was all a bit 'meh'. This was an opportunity to do it again with more content and a focus on arena mechanics that would fit the worlds supported by MRQII at that time. Gladiatorial arenas fit incredibly well with Elric and Glorantha, for example.
I notice that you've done something similar with Monster Island for RQ6, where you've released a book based on pulp fantasy tropes that gives GMs and excuse to use the new creatures listed therein rather than just another 'big book of critters'. Was this a conscious design choice in both cases?
Again, yes. A very conscious design choice. Bestiaries are great, but ultimately they're just reference sources for monsters you
might use. They're also not that interesting to write: monster stats become quite dull after the first two dozen or so! However, if you can place the monsters in a context where a GM can use them creatively, its far more interesting, and useful, for all concerned. Monster Island gives you a huge sandbox setting, lots of ready-made scenarios, some settlements, some cultures, a lot of examples on how to employ magic creatively, and, of course, lots of very strange, very unique monsters. You can still pick-out monster stats for a campaign not set on Monster Island too, of course, so its utility as a book is far greater than a straight bestiary.