Rikki Tikki Traveller said:
If you want to give alternate suggestions to the current system, go for it...
I like the competency idea above is a pretty good idea, but another way to handle this is to do what is done in the UGM.
UGM Stats
Throw your 2D throw, then look at your natural throw, before adding in the mods, and compare it to your stat. If your throw is equal to or less than your Stat, then you get a +1 DM on the throw.
Natural ability is the most useful when task difficulty is low.
Low Stats will hardly ever provide a DM to help the task succeed, thus low stats are penalized in that fashion.
At Stat-12, the character receives a +1 DM on all task throws.
At Stat-13, the character receives a +1 DM on all task throws AND may receive a +2 DM if the throw is equal to or less than the Stat minus 10. Thus, if Stat-15 is involved, than the character receives a +1 DM for all task throws, and that natural ability bonus becomes a +2 DM if the natural roll is 5-.
This system (the UGM) has been thoroughly play-tested by mucho Traveller gamers around the world. It works very well.
Two "Pluses" to the "UGM-Way"
(1) Stats are not overweighted at the expense of skills. Instead of allowing higher and higher benefits in terms of task DMs, Stats, under the UGM, provide a +1 DM bonus, on average, and the frequency that the bonus appears increases as the stat gets higher and higher.
(2) Also, the UGM method provides a benefit for each and every level of Stat. Thus, under Mongoose, there is no difference between Stat-10 and Stat-11, but there is a difference between Stat-11 and Stat-12. This leads to "benefit" groupings. With the UGM, there is a difference between Stat-9 and Stat-10 and Stat-11 and Stat-12 etc. All of them give you a progressively higher chance of gaining more stat benefit.
.... but arguing back and forth over IF stats are overpowered is getting pointless.
A comment on this. The majority of the Traveller gamers out there
may agree with me. There's only a few people posting on this thread...not enough to represent "What most people want."
But, the same goes for me as well. Only a couple of people have agreed with me (that I've seen) on this thread, and it's just as likely that most see the distinction I'm making as pointless.
I will tell you this, though. If you go back to the old TML archive around the time T4 was introduced, you'll see that I was the one who discovered and explained how the T4 task system was broken.
I got all sorts of hell for that. Most people agreed with the T4 designers in that discussion. I was clearly in the minoriy.
Yet, here we are, years later, and T4's task system is regarded as one of the worst ever devised by a majority of Traveller players.
Point is: The current negativity to my ideas I've posted here on this thread could be viewed much differently by the Traveller gaming community as a hole after time has passed and people have become comfortable with the system.
I vote the system is made the best it can be now.
I do want to compliment both sides of the arguement for keeping this thing a DISCUSSION and not decending into personal attacks and flamewars. Good Job!
I'd like to second that comment. It's nice to disagree with adults who seem to respect each other. This discussion could have been a flame fest, and it isn't.
I smile at that.