Is it just me, or do the NPCs that Mongoose Provides in various aventures and modules seem hyper optimized compared to the ash and trash PCs that character generation seems to produce?
About half the time I play, I'd actually perfer to take a NPC set of stats and skills than roll on some of these ill thought out skill and event tables. Not to mention endure the retarted 'the older and more skilled you get, the less employable you are' -1 DM from every career.
I've seen 5 term characters come out with stupid skill sets like: Zero-G-3, and no vacc suit skill.
I personally think Mongoose should eat it's own dog food and have every NPC be generated by random die and event rolls. If you look at the orignial CT books, that seems to be how it was done in the old days.
About half the time I play, I'd actually perfer to take a NPC set of stats and skills than roll on some of these ill thought out skill and event tables. Not to mention endure the retarted 'the older and more skilled you get, the less employable you are' -1 DM from every career.

I've seen 5 term characters come out with stupid skill sets like: Zero-G-3, and no vacc suit skill.
I personally think Mongoose should eat it's own dog food and have every NPC be generated by random die and event rolls. If you look at the orignial CT books, that seems to be how it was done in the old days.