daddystabz
Mongoose
We are starting a new Mongoose RuneQuest II game soon and some of our players were initially upset that the game is so human-centric. The core book really only covers making human characters. We wanted a bit of diversity so knowing the game can easily accomodate this if you get ahold of Monster Coliseum, I got access to that book and made an elf (Aldryami) character. He is a Vronkali (Green Elf), as discussed on pg 25 of Monster coliseum.
If you look at these elves they get inherent armor points in every body location of 5 armor points and no encumbrance penalty but they do suffer a Strike Rank penalty of -7. Their armor is their skin/inherent basically. My GM looked at my character and thought at first I might have min/maxed or fudged it in this area but I explained I simply added what I was supposed to according to the Monster Coliseum book.
Should my character be nerfed like my GM is thinking or should we play it by the book, as written?
If you look at these elves they get inherent armor points in every body location of 5 armor points and no encumbrance penalty but they do suffer a Strike Rank penalty of -7. Their armor is their skin/inherent basically. My GM looked at my character and thought at first I might have min/maxed or fudged it in this area but I explained I simply added what I was supposed to according to the Monster Coliseum book.
Should my character be nerfed like my GM is thinking or should we play it by the book, as written?