Mongoose Drakh vs. B5 Drakh

Warjammy

Mongoose
I've been looking to start the Drakh (my Vorlons need some time off) so I did a little research into the race. What I've found: the Drakh ships I've seen in screenshots and sites don't seem (beyond Raiders and some of the cruiser shapes) to look like the Mongoose sculpts. Tie that in with the 'issues' with some of the Drakh molds... well, out comes the Sculpy :P I think I'll start with this: http://www.b5tech.com/drakh/drakhmothership/mothership.html
 
cool site.

and by that site a whitestar has the firepower of an omega :) with vorlon shields protecting it as well as minbari stealth devices :) me want
 
I'm just there for the pics. As far as stats, all I'm concerned about is the CTA rules. (or what JMS says when he publishes his own rules set :lol: ) The Mothership pic there is the one everyone seems to have, and I like the look of it. I also did the idea of a carrier being a massive cruiser style ship, as opposed to a pointy blowfish with a tail. Is there any precedent for that design in the show?
 
and by that site a whitestar has the firepower of an omega with vorlon shields protecting it as well as minbari stealth devices me want

Silence! If anyone hears about this then people may think the white-star needs revamping...
 
katadder said:
cool site.

and by that site a whitestar has the firepower of an omega :) with vorlon shields protecting it as well as minbari stealth devices :) me want

Well, that about sums up the AoG original version in fact :) It was a fairly even match for an Omega (no fighters though - very important that...) because it had the Jammer, Vorlon Sheilds and Adaptive armour.

Mongoose somewhat up-powered the Omega relative to B5 Wars, and a certain chunk of the Jammer and Shields were subsumed into the Dodge rating - the ACtA version actually has more firepower than the B5Wars one in many ways due to being able to fire its Improved Neutron Laser at the same time as the Molecular Pulsars. But hey, that's just an historical footnote...
 
Of course, in B5 Wars, the whitestar's real advantage was it's maneuverability. In the momentum based maneuvering system that B5 Wars used, the whitestar was a ship that could actually pull a complete 180 and reverse direction in a single turn. The omega would take 3-4 turns minimum to reverse direction and speed.
 
By the same site, my Vorlons should have fighters with jump capability, all Vorlon cap ships have small, hidden lightning guns, and all have shields. Not that I'm complaining or anything, but if I bring these ideas up I'll never get a game again.
 
We don;t really get a good look at the Drakh ships in the show. The mothership looks kind of like a locomotive with wings to me.

Also Mongoose did get the lack of surface detail right. :)
 
They up powered the omega? I've seen the AoG stats for that thing, it has tons of weapons and its beams arent boresited, granted you have to boresite a ship to hit with with both beams but still.
 
It's the power management thing that tends to kill AoG earth ships.... you can rarely run everrything at once.

A Nova has a horrendous number of guns but you have to shut half of them down to source enough power to do anything...
 
You could run all the omegas systems at once in B5Wars. You couldnt fire a sustained laser shot but that was all. Most EA ships were fine just a few like the nova were a tad insane ;)
 
locarno24 said:
It's the power management thing that tends to kill AoG earth ships.... you can rarely run everrything at once.
A Nova has a horrendous number of guns but you have to shut half of them down to source enough power to do anything...
Are you sure you ever played B5W???

The AoG Nova could fire all guns at once!

And most of their EA ships also had no power problems at all! (Olympus-Gunship aside)

(the WhiteStar was the thing where you had N-Laser, Pulsars and Jammer - and just enough power for two out of three... and the Neshatan had more N-Lasers then it could power...)

Of course, all that assumes normal fire. Sustained laser shots needed double-power for the guns...

BtW, it was in CEE's "Babylon Project" where the Nova was said to have not enough power to move And fire...
 
Greg Smith said:
We don;t really get a good look at the Drakh ships in the show. The mothership looks kind of like a locomotive with wings to me.

Some how this guy was able to make a model. A good model, I think.

http://www.themadgoner.com/TMG/Sci_Fi/SciPages/Babylon5/Front_Page/Mark4_Build.htm

Go to "Models" and then "Drahk" and it's the first one on the left.

This guy put a lot of effort into these little models and diserves some attention, I think.

Greg Smith said:
Also Mongoose did get the lack of surface detail right. :)

I would play Drahk in a heart beat... but the cruiser and "big" cap ships look like crap to me. I could do some conversions, but that sounds like too much work to me.
 
Abraxas, thank you. The reason I posted is answered, now I have some sweet 3D models to begin my work from. I should have my first playtest of the Drakh with counters today, and my company has Christmas through New Years Day off, so a'sculptin I will go. I'll throw pics up with progress as soon as they begin.
 
I've also been thinking about starting a Drakh fleet, but hate the current models. I was planning on modeling some of the better ships with green stuff, while sketching the rest.

Unfortunately, between a new job (startup company) and having a girlfriend move in with me, I have almost no time. Hopefully I'll start sometime after christmas.

http://img.photobucket.com/albums/v127/saavan/03.jpg

Here's what I was going to base the Mothership design off of.
 
Whoa. That's a little closer to what I'd use for an Armageddon level Drakh temple ship. Looks sweet. We have EA, Minbari, Narn, Centauri, ISA, Ancient, and League players where I game, all see very pleased I'm shelving the Vorlons for a while and trying something new, but when I brought in the Drakh book, a little less pleased. Something about big guns...
 
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