Hello Ursus Maior,
Ursus Maior said:
AnotherDilbert said:
Presumably they are just ad hoc values taken from thin air.
Note that this was for external modules with their own hull. Internal modules in MgT2 should be cheaper?
1) They are in fact the exact prices from Classic Traveller, I looked into the starter box from the early 80s and the German translation respectively and that's the price from 35 years ago.
Checking in my PDF copy of the Traveller Bibliography 3rd edition 2012-2017 1st printing the Traveller Starter Edition Boxed Set was published in 1983.
During one of my searches through my books I found and documented the following sources discussing a 50-ton modular cutter prior to 1983:
1. CT Supplement 7 traders and Gunboats 1980 8th printing page 41 the text mentions that "...A typical modules has 12 acceleration couches (6 tons), fifteen tons of cargo hold, and an additional nine tons of fuel tankage. Other modules carry all fuel (30 tons), all cargo (30 tons), or even all passengers." There was no cost listed for the modules.
2. GDW JTAS 5 pp.6-9 LSP Modular Cutter lists seven modules each with price attached. The modules
Assault Boat (16 troops) Base Price MCr2.5, Weapons Pod (Single turret beam or missile, missile magazine, life support for 4) Base Price MCr7.2, Fuel Skimmer (Capacity 26 tons + cutters 15 ton fuel tankage) Base Price MCr2.0, Zero-G Mining (major bay for storing ore samples, waldo arm pressurized control station, living space for two) Base PriceMCr3.5, Passenger and Cargo Module (24 passengers or 24 tons of cargo) Base PriceMCr3.0, ATV Transport Module Base Price (excluding ATV) MCr1.3, and Pressurized Shelter (Staterooms for 8 [double occupancy], power plant, life support, grav plates) Base Price MCr4.5.
3. GDW JTAS 8 Broadsword Class Mercenary Cruiser pp. 26-27 lists the following modules: ATV Cradle MCr 1.8 (including ATV), Personnel Transport MCr2.0 (60 passengers), Cargo Transport MCr1.0 (25 tons of cargo), Fuel Skimmer MCr1.0 (28 tons of fuel), Assault Boat MCr2.5 (16 troops), Pressurized Shelter MCr4.5 (8 persons), Weapons Module MCr8 (Computer Model/1 or FC and triple laser turret), and Fighter Frame MCr2.0 (4x 6-ton fighter).
4. CT LBB 2 Starships 1977/1981 6th printing pp. 18 & 23 with an ATV MCr 1.8 or Fuel MCr1.0 (30 tons of fuel), or Open MCr2.0 (customizable to accommodate passenger couches, fuel, cargo, cabins, or staterooms).
Note that I probably missed other sources during my searches but the four mentioned above are rock solid.
How the cost of the basic 30 ton module was determined I have not figured out, however the cost of the module does appear to be increased by the components with a cost that have been added.
2) Well, it seems to me, that internal and external modules are a difference that wasn't around before this edition of Highguard. It seems to me that "external modules" could not be constructed under these rules since they're neither simply "modular hulls" nor yet "breakaway hulls".
I believe you are correct that HG 2e does not specifically mention how to construct internal modules, external modules, or internal systems.
I have not been able to determine how a construct external/internal modules in CT, MT, or T20 either. Okay, CT Striker Book 3 appears to be capable of being used to make a module.
TNE and T4 FF&S can be used to construct just about anything. GT using GURPS Vehicles is another way to construct just about anything.
In HG 2e using docking clamps and any of the 50-ton modular cutters 30-ton modules would technically make them external modules.