lord_bosco
Mongoose
Seems like this should be in the referee's screen:
Sensors:
To detect a target with the sensors of vehicle or spaceship roll an Average (8+) Electronics (sensors) check (1D seconds, INT).
Spaceship sensors:
Using basic spaceship sensors: -4
Civilian spaceship sensors: -2
Military spaceship sensors: 0
Improved sensors: +1
Advanced sensors: +2
Using Expert software: +1 if you already have Electronics (Sensors) skill
Using Improved Signal Processing: +2 (High Guard 42)
Using Enhanced Signal Processing: +4 (HG 31)
Target vehicle or spaceship has transponder turned on: +4 (Core RuleBook 146)
Target is using active radar or lidar: +2 (CRB 151)
Target has Energy Absorption Grid: -2 (HG 12)
Target has stealth tech: -4 and -1 per TL better then sensor system (HG 13)
Target has superior stealth: -6 and -1 per TL better (HG 13)
Target ship 100,000 tons or greater: +2 (HG 24)
Target ship 500,000 tons or greater: +4 (HG 24)
Target has Extended Arrays open: +2 (HG 31)
Target is TL10 assault capsule: -2 (HG 46)
Target is TL14 assault capsule: -4 (HG 46)
Target living creature is attempting to hide: opposed by target's Stealth check (CRB 79)
Target wearing armor with Chameleon, IR option: -4 to IR sensors (CRB 96)
Chaff cloud blocking line of sight: -1 (HG 31)
Damaged sensors spacecraft quirk: -1 (CRB 64)
Severity 1 critical hit to sensor systems: -2 (CRB 159)
Electronic Warfare using a Countermeasures Suite: +4 (HG 41)
Electronic Warfare using a Military Countermeasures Suite: +6 (HG 42)
Electronic Warfare against target with Improved Signal Processing: double positive DMs (HG 42)
Electronic Warfare software: +1 per software level to Electronic Warfare checks (HG 64)
Vehicle sensors:
Basic vehicle sensors: +0
Improved vehicle sensors: +1
Advanced vehicle sensors: +2
Hardened: ignore -1 of Electronic Warfare penalty
Increased fidelity: +1 per level
Using Expert software: +1 if you already have Electronics (Sensors) skill
Using bio-tech underwater sensors: +2 (Vehicle Handbook 62)
Target vehicle or spaceship has transponder turned on: +4 (CRB 146)
Target is using active radar or lidar: +2 (CRB 151)
Target within one-half the vehicle sensor's maximum range: +2 (VH page 3)
Target within one-quarter maximum sensor range: +4 (VH 3)
For every 25 spaces target vehicle has: +1 (VH 3)
Target hiding in cover: -2 (VH 3)
No line of sight: TL11 or better sensors required to detect. (VH 3)
Target is bio-tech: -1 to radar/lidar, +1 to IR/thermal (VH 62)
Target has basic stealth technology: -1 and -1 per TL better (VH 55)
Improved stealth: -2 and -1 per TL better (VH 55)
Advanced stealth: -4 and -1 per TL better (VH 55)
Stealth does not work against sensor/comm systems of superior TL
Target living creature is attempting to hide: opposed by target's Stealth check (CRB 79)
Target wearing armor with Chameleon, IR option: -4 to IR sensors (CRB 96)
Faulty sensors vehicle quirk: -4 (VH 4)
Severity 1 critical hit to electronic systems: -2 (CRB 135)
Within range of enemy ECM system: -1 per TL better then sensor/comm system (VH 52)
Improved ECM: -1 and -1 per TL better (VH 52)
Advanced ECM: -2 and -1 per TL better (VH 52)
ECM does not work against sensor/comm systems of superior TL
Sensors:
To detect a target with the sensors of vehicle or spaceship roll an Average (8+) Electronics (sensors) check (1D seconds, INT).
Spaceship sensors:
Using basic spaceship sensors: -4
Civilian spaceship sensors: -2
Military spaceship sensors: 0
Improved sensors: +1
Advanced sensors: +2
Using Expert software: +1 if you already have Electronics (Sensors) skill
Using Improved Signal Processing: +2 (High Guard 42)
Using Enhanced Signal Processing: +4 (HG 31)
Target vehicle or spaceship has transponder turned on: +4 (Core RuleBook 146)
Target is using active radar or lidar: +2 (CRB 151)
Target has Energy Absorption Grid: -2 (HG 12)
Target has stealth tech: -4 and -1 per TL better then sensor system (HG 13)
Target has superior stealth: -6 and -1 per TL better (HG 13)
Target ship 100,000 tons or greater: +2 (HG 24)
Target ship 500,000 tons or greater: +4 (HG 24)
Target has Extended Arrays open: +2 (HG 31)
Target is TL10 assault capsule: -2 (HG 46)
Target is TL14 assault capsule: -4 (HG 46)
Target living creature is attempting to hide: opposed by target's Stealth check (CRB 79)
Target wearing armor with Chameleon, IR option: -4 to IR sensors (CRB 96)
Chaff cloud blocking line of sight: -1 (HG 31)
Damaged sensors spacecraft quirk: -1 (CRB 64)
Severity 1 critical hit to sensor systems: -2 (CRB 159)
Electronic Warfare using a Countermeasures Suite: +4 (HG 41)
Electronic Warfare using a Military Countermeasures Suite: +6 (HG 42)
Electronic Warfare against target with Improved Signal Processing: double positive DMs (HG 42)
Electronic Warfare software: +1 per software level to Electronic Warfare checks (HG 64)
Vehicle sensors:
Basic vehicle sensors: +0
Improved vehicle sensors: +1
Advanced vehicle sensors: +2
Hardened: ignore -1 of Electronic Warfare penalty
Increased fidelity: +1 per level
Using Expert software: +1 if you already have Electronics (Sensors) skill
Using bio-tech underwater sensors: +2 (Vehicle Handbook 62)
Target vehicle or spaceship has transponder turned on: +4 (CRB 146)
Target is using active radar or lidar: +2 (CRB 151)
Target within one-half the vehicle sensor's maximum range: +2 (VH page 3)
Target within one-quarter maximum sensor range: +4 (VH 3)
For every 25 spaces target vehicle has: +1 (VH 3)
Target hiding in cover: -2 (VH 3)
No line of sight: TL11 or better sensors required to detect. (VH 3)
Target is bio-tech: -1 to radar/lidar, +1 to IR/thermal (VH 62)
Target has basic stealth technology: -1 and -1 per TL better (VH 55)
Improved stealth: -2 and -1 per TL better (VH 55)
Advanced stealth: -4 and -1 per TL better (VH 55)
Stealth does not work against sensor/comm systems of superior TL
Target living creature is attempting to hide: opposed by target's Stealth check (CRB 79)
Target wearing armor with Chameleon, IR option: -4 to IR sensors (CRB 96)
Faulty sensors vehicle quirk: -4 (VH 4)
Severity 1 critical hit to electronic systems: -2 (CRB 135)
Within range of enemy ECM system: -1 per TL better then sensor/comm system (VH 52)
Improved ECM: -1 and -1 per TL better (VH 52)
Advanced ECM: -2 and -1 per TL better (VH 52)
ECM does not work against sensor/comm systems of superior TL