Missing Rules

rgrove0172

Mongoose
In a recent thread there is quite a bit of discussion on sections of d20 rules that are not included in the Conan:RPG Core Book. To just cut to the chase in this thread - what rules sections would you suggest a new player read through from an actual copy of 3.5 (and maybe make a copy of to keep in a folder with his Conan rule book)?
 
Here's a few things that could help.

http://www.d20srd.org/indexes/conditions.htm

http://www.d20srd.org/srd/environment.htm#falling

The glossary from the PHB

These may help if you make your own monsters

http://www.d20srd.org/indexes/specialAbilities.htm

I'll add more when I think it up.

Edit: This too http://www.d20srd.org/indexes/typesSubtypes.htm

Second Edit: This came up in past post on this forum, age rules. http://www.d20srd.org/srd/description.htm#vitalStatistics
 
The only things I've referred to the DMG for are calculating experience and for creating monsters (the latter is in the d20 srd as mentioned).

There may be a few other odd rules in the PHB, but I can't remember what they were - other than highly obscure situations where a player was after an official answer rather than a GM-ruled one. The Conan book is pretty much usable on its own, perhaps more so than the impression which may be given (I guess it's only those who have the awkward questions who'll ask! ). :wink:
 
FailedSpotCheck said:
As of last week I had to look up the info on spotting distance from the DMG. I don't think that's covered in the Conan AE Core Rulebook.
lol. How ironic with your uid. Surely not! :D
 
How about rules for damage, etc. from torches, oil flasks, etc.? I don't seem to see that in the Conan RPG. What's the DnD rule on that? It's surprising that it isn't easy to find, given the frequency of monsters which can only be harmed by fire and/or silver. I ruled on the fly recently that a torch does 1d4...
 
slaughterj said:
How about rules for damage, etc. from torches, oil flasks, etc.? I don't seem to see that in the Conan RPG. What's the DnD rule on that? It's surprising that it isn't easy to find, given the frequency of monsters which can only be harmed by fire and/or silver. I ruled on the fly recently that a torch does 1d4...

Torches are here...

http://www.d20srd.org/srd/equipment/goodsAndServices.htm#torch

Oil is here...

http://www.d20srd.org/srd/equipment/goodsAndServices.htm#oil

Here is the rules for heat damage and slightly lower on that page is the rules for cacthing fire...

http://www.d20srd.org/srd/environment.htm#heatDangers

Hope this helps.
 
My experience is that I never have to look at the SRD to get a rule out of the Conean book tough, so don't let all this "missing rules" talk scare you.

It's all in there, either implicitly or, most disappointingly, just in a weird spot. (lo)
 
Foxworthy said:
slaughterj said:
How about rules for damage, etc. from torches, oil flasks, etc.? I don't seem to see that in the Conan RPG. What's the DnD rule on that? It's surprising that it isn't easy to find, given the frequency of monsters which can only be harmed by fire and/or silver. I ruled on the fly recently that a torch does 1d4...

Torches are here...

http://www.d20srd.org/srd/equipment/goodsAndServices.htm#torch

Oil is here...

http://www.d20srd.org/srd/equipment/goodsAndServices.htm#oil

Here is the rules for heat damage and slightly lower on that page is the rules for cacthing fire...

http://www.d20srd.org/srd/environment.htm#heatDangers

Hope this helps.

Thanks again!

As for torches, wow, only 1pt of fire damage...that's a bit tough for the Conan world, where you need fire to hurt some foes...

Plus those rules on Heat are a bit severe, if you are slogging through the desert (even at 90 degree heat) as a typical caravan guard, you're likely to keel over after a few hours!
 
Damnit Foxworthy, you have become the SRD librarian of these boards!
It's an honorable title, so wear it with pride. :D
 
Sutek said:
My experience is that I never have to look at the SRD to get a rule out of the Conean book tough, so don't let all this "missing rules" talk scare you.

It's all in there, either implicitly or, most disappointingly, just in a weird spot. (lo)

Really? Falling Damage is in the Conan rules? I've never seen it. Nor the torch damage or oil damage or aging effects. Though I could be missing them it would be better to have the page refrences that way we can have people use the official rules instead of using my SRD links.
 
the ageing rules are left out for a reason, you dont lose effectiveness as you age in hyboria just like conan didnt. which is what is implied with the extra stats at levels 6,10,14 and 18. and slautherj yes thats called heat stroke and is actually pretty accurate of what will happen if you dont take regular rest and watering breaks when travelling in a hot environment not just the desert.
 
Hey nice job Foxworthy! I posted this thread to the Conan.com thread. I'd encourage everyone to update this thread or refer to it when in doubt. 8)
 
Krushnak said:
slautherj yes thats called heat stroke and is actually pretty accurate of what will happen if you dont take regular rest and watering breaks when travelling in a hot environment not just the desert.

That's all well and good, but the problem is that the SRD points out the downfalls of traveling in those situations without also providing information on how things like caravans are able to travel under those conditions without having their people drop like flies.
 
i think its supposed to represent dehydration and heat stroke so only applies to those not getting enough water, exerting themselves too much or wearing clothing or armour not suited to the environment (medium or heavy). so your normal shemite in his desert robes with a decent amount of water will be fine.
 
Krushnak said:
i think its supposed to represent dehydration and heat stroke so only applies to those not getting enough water, exerting themselves too much or wearing clothing or armour not suited to the environment (medium or heavy). so your normal shemite in his desert robes with a decent amount of water will be fine.

Maybe, but highly unlikely. Take a look at the information at the link: http://www.d20srd.org/srd/environment.htm#heatDangers

There is nothing there about being adequately hydrated, etc. It says to make a Fort save in the heat or take damage and become fatigued. On average, first level caravan guards will drop in less than an hour at 110 degree temperatures. There isn't even anything that differentiates between sitting still in those conditions or moving. The only apparent solution is to travel for a while and rest for a while to recover the heat damage, meaning caravans in those conditions travel for 20-30 minutes and then stop to recover. But even then, there is no information on how you would recover, because you would still be in that heat, and suffering the damage from that heat regardless of sitting still or moving.
 
Well it says all you need is shade to recover so the caravan itself woul be able to give you a loaction to recover at. Plus since it's a fort save it's not like you'll be taking damage every hour, one person with a survival bonus of plus 5 will give himself a +2 bonus just by taking ten on survival, plus every additional rank over the +5 modifier will help him give a bonus to someone else in the group. and Endurance would give a plus 4 to the save as well.

A third level Nomad with no Con bonus to Fort would only need a 6 or better to avoid damage for the first hour. As long as he had put at leats five rnaks in Survival. By the eight hour of travel he would only need a 14 so save. So it's not really that bad. If you start factoring in people with bad con, fort saves and heavy armor... well they'll need quite a few breaks
 
Foxworthy said:
Well it says all you need is shade to recover so the caravan itself woul be able to give you a loaction to recover at.

Where's the part about shade at? Or are you reading into it that shade would be useful? From my experience, even in 110 degree temperatures, sitting in the shade isn't much better, and certainly not below 90 degrees, which is where you would need to be in order to not be making Fort saves.
 
Heat deals nonlethal damage that cannot be recovered until the character gets cooled off (reaches shade, survives until nightfall, gets doused in water, is targeted by endure elements, and so forth). Once rendered unconscious through the accumulation of nonlethal damage, the character begins to take lethal damage at the same rate.

There you go, they sneak it in there.
 
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