Missing Crew - Capital ship Medics and small ship Stewards.

Sturn

Banded Mongoose
Medics on Capital Ships
Looking over crew requirements for Capital ships in High Guard (pg. 66+) I noticed nothing covering required medics (Core book does cover medic requirements for non-Capital ships). Capital ship sections in High Guard include Command, Engineering, Gunnery, Flight, Ship's Troops, Service, and Frozen Watch. Command does include a single medical officer. Service might include medics, but it's description suggests otherwise. It mentions services such as running shops, storage, security, maintenance, and food prep. No mention of required medics even though smaller ships do require them for all but minimum crews.

Stewards on Small Ships (2,000 tons or less)
Page 113 of the Core book lists varying levels of crew requirements for pilots, navigators, engineers, medics, gunners, and officers. There is nothing mentioning stewards for ships that carry high passengers.

Larger ships in High Guard does cover a "Service" section that may include steward-like duties (food service mentioned).

Suggestions? Did I miss something somewhere?
 
Medics on Capital Ships - Crewing rules sounds like a close copy of the original CT HG second printing. The first printing of CT HG did have a Medical section and I have no idea (except maybe space limits) why it was cut from the second printing. I've always pretty much added it as is from HG1 for MTU.

Stewards on Small Ships - Check out the Luxuries (think that's what it's called) installation in the Core Book (ship design section iirc) and tell me why there'd ever be human Stewards ;)

Not that I agree with the idea, Stewards are so much more than what most seem to imagine them as. I don't see how a closet can replace one unless said closet houses a robotic Steward and/or recreational pharmaceuticals to make the week in jump space fly by 8) ;)
 
whoops! no I don't think you missed anything, ,I thought maybe it was just a "didn't change from core rules" but none of the ship description have medical personnel called out in them, and as you say Service doen't really cover it.
 
If you want to substitute HG1 rules in:

"Medical Section: In addition to the medic and nurse contained in the command section, the ship should have a sick bay staffed with one medical person (at least Medic-1) for each 240 crew persons aboard... Personnel are drawn from the medical branch."

High Guard, Traveller, Volume 5, Copyright 1979 by Game Designers' Workshop
 
far-trader said:
Stewards on Small Ships - Check out the Luxuries (think that's what it's called) installation in the Core Book (ship design section iirc) and tell me why there'd ever be human Stewards ;)

Thanks. I read over this and it looks like Stewards may have been accidnetally left out of the crewing section in the Core book. I have an old copy of the core book. Was it later corrected?

My reasoning - Luxuries on pg. 110 speaks of each ton alleviating the requirement of Steward skill at 1 ton per skill level. It even states luxuries, "allow a ship to carry middle and high passage passengers without carrying a trained steward on board". But, the crewing section 3 pages later fails to mention any such requirement.

It would make sense to place "luxuries" or "automated stewards" in the Minimal requirement for ships carrying high passengers. This would make it similar to the astrogation software for Mininal for Navigator position. See page 113. Perhaps then Average or Full could have the classic requirement of 1 Steward per 8 high passengers.

Another related note. In the core book for medics, both the Average and Full requirements for Medic are the same, "One per 120 passengers". This may be as intended, the same requirement for both. But, I had wondered if there was a typo. Perhaps Full was supposed to be "One per 120 passengers + crew" or something similar. I would hate to find myself on a 2,000 ton cargo or military ship with a somewhat large "Full" crew, but no medic at all since we aren't carrying any passengers.

I might be interested in tweaking the rules very slightly (a.i. adding a Medical Section to the MGT High Guard capital ships, a Steward line to the core small ship table).
 
MGT High Guard mentions medical skill under Crew Skills of Capital Ship
Crews, on page 69, but this will probably not help much.
 
Sturn said:
Thanks. I read over this and it looks like Stewards may have been accidnetally left out of the crewing section in the Core book. I have an old copy of the core book. Was it later corrected?

My reasoning - Luxuries on pg. 110 speaks of each ton alleviating the requirement of Steward skill at 1 ton per skill level. It even states luxuries, "allow a ship to carry middle and high passage passengers without carrying a trained steward on board". But, the crewing section 3 pages later fails to mention any such requirement.

Looked at my PDF of the new version of Core. Steward was indeed left out in the older version. Stewards are included at a much higher requirement then the classic 1 per 8. But, it's based upon skill levels which allows high skilled characters to take care of many more passengers.
 
First, yes there are luxuries, but steward requirements based on passengers carried is covered under the passengers section on page 142 of the core rules.

Second, the Crew Requirements table is updated in the Player's Guide (The latest updates/errata) http://www.mongoosepublishing.com/pdf/travpg.pdf
 
The effect of Steward skill re passengers is also listed in the skill description; possibly this is in the older edition (I only have pocket, which has the correct table).
 
rinku said:
The effect of Steward skill re passengers is also listed in the skill description; possibly this is in the older edition (I only have pocket, which has the correct table).
So the online pdf that includes the errata probably covers this three times now!
 
Yes it looks like it was accidentally left out of the starship creation section in the original book I was using.
 
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