Missiles auto-loader?

'Realistically' the one ton turrets need to go up to 5 tons and the barbettes probably need to be closer to 15-20 tons. Should maybe be enough to squeeze everything in.
 
The 1dt of the turret is connection to the hull not the overall size of the turret itself.

Vehicles 2ed provides some interesting details for turrets despite being a very different overall system.
 
phavoc said:
I'm going by the 12 missile per 1Dton. Though I'm not sure if the 12 missiles per ton changed. Looking at the V2 CRB it states that each turret can hold one or more missile racks, and it holds 12 missiles (apparently regardless of the number of missile racks).
HG says 12 missiles per missile rack, not turret.
 
I don't know about energy weapon systems, but kinetic ones would have to account for the magazine, if any.

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Some references state or illustrate the tonnage space is where the gunner is located similar to Han and Luke sitting in the Millennium's turrets. Then again, how often do the deck plans show a one ton+ room below the turret for gunners or the mechanisms rather than just the turret on the hull?
 
AnotherDilbert said:
phavoc said:
I'm going by the 12 missile per 1Dton. Though I'm not sure if the 12 missiles per ton changed. Looking at the V2 CRB it states that each turret can hold one or more missile racks, and it holds 12 missiles (apparently regardless of the number of missile racks).
HG says 12 missiles per missile rack, not turret.

That makes it even more magical, since a missile rack can be added per space in a turret.
 
phavoc said:
That makes it even more magical, since a missile rack can be added per space in a turret.
Turrets stick out of the hull and has an unspecified amount of space outside the hull. This is part of the simplification where both mass and space are represented by space (in Dton) alone.
 
AnotherDilbert said:
phavoc said:
That makes it even more magical, since a missile rack can be added per space in a turret.
Turrets stick out of the hull and has an unspecified amount of space outside the hull. This is part of the simplification where both mass and space are represented by space (in Dton) alone.

Yup, I get that, and I don't dispute it. But the turrets are meant to be small, thus obviating the other aspect of free space for weapons.

And, lets not forget the bay rule - bays' can be either external or internal. Which just makes the rules less clear. Space need not be calculated down to the square meter, but it would have been nice if at least one of the rule sets had addressed this issue rather than kicking the indeterminate can down the magical road with every release.
 
phavoc said:
And, lets not forget the bay rule - bays' can be either external or internal. Which just makes the rules less clear. Space need not be calculated down to the square meter, but it would have been nice if at least one of the rule sets had addressed this issue rather than kicking the indeterminate can down the magical road with every release.

Agreed, there actually was a section on ammunition storage in turrets/barbettes/bays (and it wasn't 12 per missile rack), alas that never made it in.
 
This is where vehicles 2ed comes in handy.

A large turret costs Cr25000 for every Space of installed
weaponry, plus the cost of the weapons installed, and
consumes four Spaces within the vehicle itself

Four spaces are equal to 1 dt.
 
Is the volume involved three and three quarters cubic metres?

Though installing non spaceship optimized weaponry has some strange volume requirements as well.
 
Weapons of a mass of 250 kg or more will consume an
amount of space equal to their mass, to a minimum of 1
ton. They are required to be mounted in turrets (if they
mass one ton or less) or fixed mounts and again, will
consume no power.

HG 2ed, so yes mass equals displacement for game purposes.
 
Has there ever been discussion on whether each turret has its own active sensors, for painting and targeting? If not, why don't larger vessels require multiple sets of sensors, as opposed to merely multiple sensor stations for people?
 
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