Golan2072 said:
I noticed that basic missiles in the current HG2 draft cost Cr250,000 each - 10 times the cost in CT (or in MGT1?). Is there a reason for this? This will make missiles far rarer in use, especially civilian use. Cr25,000 seems more reasonable.
The older missiles were fairly ineffective against larger ships...the newer ones pack more punch...making them a more lethal weapon...so at this point it's a case of paying for the punch.
Basically your going from a sidewinder type missile with a limited warhead, that's only useful in large salvos, or against lightly armored craft....up to a anti-ship missile capable of inflicting serious hurt on a starship.
also you paying for the fact Missiles have a relatively low power drain..so you can get away with a smaller cheaper reactor.
I also think the price change is to make the choice between the short term benefit, vs the long term costs harder to make.......Okay I can cram a missile launcher in there, dedicate a ton to ammo.and i can still get by with the reactor I have...but I have to pay for missiles...lasers ar cheaper and I don't have to pay for ammo...but they take more power ,and don't hit as hard.....ugh.....