Missile Launchers on Ships

Patron Zero said:
I bring this up because a group of fighters solely tasked to plow clean the path ahead of a fleet or battle group of such hazards being a good justification for carrying and supported the diminutive craft.

And I've always allowed fighters to hand off target locks to their mother ships, effectively acting as the equivalent of artillery forward observers.

Fighters can be extremely useful regardless of the Traveller version.
 
SSWarlock said:
And I've always allowed fighters to hand off target locks to their mother ships, effectively acting as the equivalent of artillery forward observers.

Fighters can be extremely useful regardless of the Traveller version.

Can't argue the value of the ever reliable and infinitely heroic FOs and their continued contributions to military engagements past, present and future.

*silent moment of remembrance and respect well due those individuals who guarantee our liberties and prosperity by their acts of service and sacrifice on this day in particular and all the other three hundred and sixty-four in general*
 
Patron Zero said:
Can't argue the value of the ever reliable and infinitely heroic FOs and their continued contributions to military engagements past, present and future.

No kidding.

Patron Zero said:
*silent moment of remembrance and respect well due those individuals who guarantee our liberties and prosperity by their acts of service and sacrifice on this day in particular and all the other three hundred and sixty-four in general*

*raises a glass*

"To absent friends..." :(
 
Patron Zero said:
Mind this might belong as an entirely new thread but have 'space' mines become an accepted instrument of warfare in Traveller ?

I bring this up because a group of fighters solely tasked to plow clean the path ahead of a fleet or battle group of such hazards being a good justification for carrying and supported the diminutive craft.

IMTU, mines (i.e. unpowered missiles) have limited use only because space is so big. They pretty much must be placed in an area guaranteed to be passed through by a hostile force to be of any use.

However, linking a number of missiles to a probe drone with the whole group coasting along on the same vector can be fun if the drone can hand off a sensor lock to the missiles and activate said missiles when an enemy vessel comes into range. Not sure probe drones can do that though.

Equally fun is maintaining one's vector and performing a cold launch of a missile barrage each turn an approaching enemy doesn't detect you then lighting up the entire gaggle at once upon being detected. This can dramatically increase one's "throw weight" and, if the enemy hasn't detected the cold launches, will likely making his eyes get really big.

Of course, lighting them all up even before being your own ship has been detected is down right hilarious and a wonderful way to reach out and touch someone. :twisted:
 
I tend to interpret space mines as coming in varieties as wide and broad as the tech levels that produce such items, that said let me present what I'll refer to as a 'commonly' encountered device found IMTU.

Again size and complexity may vary but such ordnance is essentially an area denial weapon that operates much like a modern day cluster bomb capable of three dimensional 'control' rather than two.

A self-contained device that can dispense sub-munitions as an intrusion threat is detected or if mission specific by load or programing, the mine may lay in wait for a specific target. Such targeting parameters established by perhaps a set volume-mass of an enemy vessel or if 'radio' silence is broken and the point of transmission then homed in on.

My personal favorite flavor of mine was referred to as a Lamprey, the device would await an unsuspecting ship to 'swim' by then the mine would pursue said target and fuse itself to the hull.

The extraction process was generally very involved and unpleasant but necessary if a vessel wished to utilize their jump drives, as Lampreys were designed to detonate once a j-drive was detected powering up. Their mission simply was to cut a starship's legs off below the knees and limit the travel of it's victims to 'local' space all the while 'shrieking' it's head off for it's master's to come capture it's prey.

As said, a pretty unpleasant encounter but then a low tech Punji stick has no redeeming social graces either.
 
Patron Zero said:
...My personal favorite flavor of mine was referred to as a Lamprey, the device would await an unsuspecting ship to 'swim' by then the mine would pursue said target and fuse itself to the hull.

The extraction process was generally very involved and unpleasant but necessary if a vessel wished to utilize their jump drives, as Lampreys were designed to detonate once a j-drive was detected powering up...
You can come up with some very evil things..I like that in a gamer. :twisted:
 
One thing I've noticed about torpedoes..given that their tonnage severely limits the size of a salvo from even a 100 ton bay, there's really no point in mounting torp launchers on anything other than a fighter or a capital ship.

Only capital ships can mount enough launchers to ensure there's enough torps in a salvo to have a decent chance to get through laser-based point defense. And fighters can join together to form a virtual battery large enough to accomplish the same thing.

Anyone else see this?
 
SSWarlock said:
However, linking a number of missiles to a probe drone with the whole group coasting along on the same vector can be fun if the drone can hand off a sensor lock to the missiles and activate said missiles when an enemy vessel comes into range.
The Honor Harrington books have some pretty fun naval warfare tricks along those lines:
The Short said:
"Contact!"

Admiral Chin jerked upright in her chair. DeSoto was bent intently over his display, and she frowned as seconds leaked away with no more information.

"I'm not sure what it is, Ma'am," he said finally. "I'm picking up some very small radar targets at about seven million klicks. They're not under power, and they're too small to be warships, even LACs, but they're almost exactly on our base course. We're overtaking them at about 5594 kps, and- Jesus Christ!
 
Heh. When I read that passage in The Short, Victorious War, I just died laughing to see a tactic I first used in Traveller back in 1979 and used it often during the Fifth Frontier War in the early '80s.

I've found the Honor Harrington series to be quite enjoyable.
 
SSWarlock said:
One thing I've noticed about torpedoes..given that their tonnage severely limits the size of a salvo from even a 100 ton bay, there's really no point in mounting torp launchers on anything other than a fighter or a capital ship.

Only capital ships can mount enough launchers to ensure there's enough torps in a salvo to have a decent chance to get through laser-based point defense. And fighters can join together to form a virtual battery large enough to accomplish the same thing.

Anyone else see this?

I think you are right about this. Torpedoes are Capital Ship Killers, but only in large quantities. So Fighters and other Capital ships will mount them. The smaller ships won't because the ship can't mount enough and is not as expendable as a fighter.

However, a couple of Torpedoes on a SDB might ruin a Pirate's day. Even a single Bay could mount enough in a salvo to ruin a PC sized ships day.
 
You can come up with some very evil things..I like that in a gamer. :twisted: [/quote]

I fully bow to the guidance of the yellow clad gremlin that's been perched on my shoulder since birth.

"I like him, he's silly!"
 
Rikki Tikki Traveller said:
However, a couple of Torpedoes on a SDB might ruin a Pirate's day. Even a single Bay could mount enough in a salvo to ruin a PC sized ships day.

I thought the same but then threw a couple torps at a pirate with laser turrets and Gunner 2. The torps didn't have a chance.

The point defense rules that allow a gunner to keep shooting until a miss occurs really makes a minimum salvo of 3 missiles per laser turret almost a requirement, at least IMO.
 
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