One thing that has always bugged me was the strict limitation on the mounting of weaponry on a starship - especially how Traveller has always treated missiles.
Taking up precious turret space with a missile launcher is just insane. The easiest way to create a launching system IMHO is to go with a VLS (vertical launch system) that would allow you to launch as many missiles as required (or that you can control if you are using terminal guidance and control from the launching ship). So a Free Trader going into somewhat risky territory (greedy bastards! looking at risk to increase profit margins) might mount say 12 cells of missiles to port and 12 cells to starboard. These should be sufficient to ward off most poorly-equipped pirates. There's no actual need to split up your missile battery, except for the idea of damage taking out your entire battery. Firing the missile at a target should be quite simple - eject the missle and either have onboard thrusters fire to orient towards the target before lighting off your motor, or attaching a small device at the bottom of the missile that does the same thing (similar to say an ASROC torpedo). I don't think under any of the Traveller systems that missile launching mechanisms accelerate the missile out of the tube before firing its on onboard motor.
Reloading the missiles is something that could only be done out of combat, perhaps even at a shipyard for non-military ships, but its a relatively straightforward task. Most merchants aren't going to be running around with a large missile magazine anyways (well, cept for PC controlled traders...).
Taking up precious turret space with a missile launcher is just insane. The easiest way to create a launching system IMHO is to go with a VLS (vertical launch system) that would allow you to launch as many missiles as required (or that you can control if you are using terminal guidance and control from the launching ship). So a Free Trader going into somewhat risky territory (greedy bastards! looking at risk to increase profit margins) might mount say 12 cells of missiles to port and 12 cells to starboard. These should be sufficient to ward off most poorly-equipped pirates. There's no actual need to split up your missile battery, except for the idea of damage taking out your entire battery. Firing the missile at a target should be quite simple - eject the missle and either have onboard thrusters fire to orient towards the target before lighting off your motor, or attaching a small device at the bottom of the missile that does the same thing (similar to say an ASROC torpedo). I don't think under any of the Traveller systems that missile launching mechanisms accelerate the missile out of the tube before firing its on onboard motor.
Reloading the missiles is something that could only be done out of combat, perhaps even at a shipyard for non-military ships, but its a relatively straightforward task. Most merchants aren't going to be running around with a large missile magazine anyways (well, cept for PC controlled traders...).