Jak Nazryth
Mongoose
A 50 ton bay can fire flights of 12 missiles or 3 torpedoes at a time.
But it never states specifically how many missiles / torpedoes a 50 ton bay holds.
Since 12 missiles take up 1 ton and 2 torpedoes take up 5 tons, I'm going to assume that fully stocked 50 ton bay can hold either 600 missiles or 20 torpedoes.
The one confusing factor is in traders and gunboats, page 88. The antique SDB has a 50ton torpedo bay, and under ammunition it has 24 torpedoes, taking up 60 tons of space.
Does the SDB have a total of 60 or 80 torpedoes in a full loadout?
I think I may have fired one to many salvos of torpedoes at the players. I simply looked at the write up of the Antique SDB, and fired 8 salvos of 3 torps each. I'm thinking instead I should have launched a total of 20 torpedoes, then reloaded...
Speaking of that, during my last game we discussed the rule of reloading missile racks, sand casters, and torpedo barbettes and bays. Once a bay/barbette/turret expends its ammunition, how long does it take to reload? Does anyone know of a rule that covers reloading ships weapons? Is it covered in the "ship action phase" in the space combat (page 150 core rules) and occur during "Change positions" phase?
Reloading 1 missile or 1 sand canister in a normal turret is one thing, but loading a 50ton or 100ton bay seems to be completely different. I just cant find any rules on this issue.
But it never states specifically how many missiles / torpedoes a 50 ton bay holds.
Since 12 missiles take up 1 ton and 2 torpedoes take up 5 tons, I'm going to assume that fully stocked 50 ton bay can hold either 600 missiles or 20 torpedoes.
The one confusing factor is in traders and gunboats, page 88. The antique SDB has a 50ton torpedo bay, and under ammunition it has 24 torpedoes, taking up 60 tons of space.
Does the SDB have a total of 60 or 80 torpedoes in a full loadout?
I think I may have fired one to many salvos of torpedoes at the players. I simply looked at the write up of the Antique SDB, and fired 8 salvos of 3 torps each. I'm thinking instead I should have launched a total of 20 torpedoes, then reloaded...
Speaking of that, during my last game we discussed the rule of reloading missile racks, sand casters, and torpedo barbettes and bays. Once a bay/barbette/turret expends its ammunition, how long does it take to reload? Does anyone know of a rule that covers reloading ships weapons? Is it covered in the "ship action phase" in the space combat (page 150 core rules) and occur during "Change positions" phase?
Reloading 1 missile or 1 sand canister in a normal turret is one thing, but loading a 50ton or 100ton bay seems to be completely different. I just cant find any rules on this issue.