jedimasterwiggy
Mongoose
Hello All,
In our local gaming club under 1st edition our resident Minbari player did a good job of winning many games with the fishes. Now in our new campaign he has lost every game without changing his fleet. True he has played a lot of smaller games where his usually fine Sharlins haven't been able to play but was wondering how other minbari players/oppenents found them under new rules? Main points that seem to come up are: -
1. Stealth - Seems to be a lot easier to take down, especially as fighters can shoot and reduce stealth before main ships start.
2. Damage - As stealth is easier to defeat the weaker hulls with average damage points don't stand up.
3. Beams - Used to rip through little ships but but with the blanket 4+ hit seems that the weapons aren't quite as 'killy' as they used to be.
As i don't use minbari myself i quite like that they aren't as scary as before but I wondered what everyone else made of them.
Cheers Folks
In our local gaming club under 1st edition our resident Minbari player did a good job of winning many games with the fishes. Now in our new campaign he has lost every game without changing his fleet. True he has played a lot of smaller games where his usually fine Sharlins haven't been able to play but was wondering how other minbari players/oppenents found them under new rules? Main points that seem to come up are: -
1. Stealth - Seems to be a lot easier to take down, especially as fighters can shoot and reduce stealth before main ships start.
2. Damage - As stealth is easier to defeat the weaker hulls with average damage points don't stand up.
3. Beams - Used to rip through little ships but but with the blanket 4+ hit seems that the weapons aren't quite as 'killy' as they used to be.
As i don't use minbari myself i quite like that they aren't as scary as before but I wondered what everyone else made of them.
Cheers Folks