Alexb83 said:I wouldn't mind writing an article, Hash - but noone's really commented on the proposed mods that I made (the initiative shuffling and the bonuses/penalties).
Are they too subtle, or too pronounced? Would there be any point in taking a given fleet if it didn't give you a noticeable change?
Like I say, I dont want to play around with ship suggestion - just the underlying things like CQ, CQ checks and initiative.
The Warrior caste should be the base. They are the typical crew.
I like the idea of the Worker caste losing initiative but gaining a bonus to repair damage. Fits their role in the race nicely.
Religious caste is harder. I like the penalties, but not the bonus to initiative. Perhaps give each ship the ability to reroll one failed CQ check per game. This represents their faith and focus and ability to commit themselves to one task.