Unless Mongoose has modified the system after Civilian Vehicles, do notSomebody said:Unless there are some big errors in the construction rules I would recommend this to those searching "heavy metal"
Prices are very easily fixed in any setting without really compromising anything else. (this is fiction - as are prices in the RW when one gets right down to itaspqrz said:It may not be noticeable in Military Vehicles, but the prices for civilian vehicles are off by huge margins, five or tenfold in some cases, and not consistently either by amount or whether too high or too low :shock:
I also understand that a Gas Turbine powered 1990's MBT is the queen of the battlefield right through to TL15 because of the ... stuffed ... armour and engine rules![]()
Phil
Well, there are some things concerning Turbines which I find ... slightlyBP said:So are there verifyable, explicit examples of this?
The TLs seem off - Fusion P.P. start at TL 8 for spaceships? - but then Traveller always seems a bit screwey when if comes to power/nuclear power and TLs - so this is actually kinda consistent. (Though you didn't state these were starting TLs...)rust said:Well, there are some things concerning Turbines which I find ... slightlyBP said:So are there verifyable, explicit examples of this?
unconvincing ...
A Turbine at TL 5 has a higher power output per cubic meter (20) than a
Nuclear Fission power plant at TL 9 (19). A Turbine at TL 10 has a higher
power output per cubic meter (30) than a Nuclear Fusion power plant at
TL 15 (28 ).
Ah ... a TL 10 turbine with more empty space produces more power perBP said:... turbines have a lot of empty space and light wieght materials - reactors not so much).
rust said:Ah ... a TL 10 turbine with more empty space produces more power perBP said:... turbines have a lot of empty space and light wieght materials - reactors not so much).
cubic meter than a TL 15 fusion reactor with less empty space ? :shock:
I cannot look this up, after the "submarine desaster" I gave my copy ofBP said:So - does the slightly lower power density come with greater range and lower fuel requirements?
Somebody said:BP:
Any chance I could borrow your copy of "Janes All the Galaxies GravTanks" (the 1104 edition would be enough)![]()
What I said:For real world tech - I simply look to the real world (Jane's books in the past - the inter(tain)net today ) and make simple extrapolations to existing game designs.
I also know this probably is not what many folks are likely looking for...
Thought you did - was just making sure!Somebody said:I got that. But I never let facts stand in the way of a yoke or a Badger picture
Besides a "Janes" style supplement for MGT might actually work as a PDF. The pictures are mostly line drawings not "full pictures" and some fluff text around it.
apoc527 said:So how "broken" is MV? I really would like to be able to just use it, and I mean purely in the gaming sense. I don't care if it's not realistic or if the costs are weird. I just need to know that if I need a tank, I have one with reasonable stats.
Some of the options are not well balanced, and your tank is likely to beapoc527 said:I just need to know that if I need a tank, I have one with reasonable stats.
I have not yet done many air vehicles, others may give more reliableapoc527 said:What about air vehicles? I need jet fighters and skycars to work too!