legozhodani
Banded Mongoose
I thought performing marriage at sea was a myth?
legozhodani said:I thought performing marriage at sea was a myth?
Marc Miller served in the US Army and went to university on the GI Bill. There he met many of the others who became GDW. William Keith Jr served in the US Navy. No Merchant Marine or other services analogous to Traveller services though, as far as I can find.snrdg121408 said:The creators of Traveller are based in the US and at least one of them had served in the, I believe, United States Army so the accusation about the modelling is probably valid.steve98052 said:[Yes, much is modeled on the real world. In some cases it has been accused of modeling things so closely on real world US, beyond what could realistically be expected to persist for millennia, that some aspects of Traveller picked up the derisive nickname "Yanks in Space".
[First example snipped.]
"Your lordship, we've been fired upon; we sre in combat. I must assume command for the duration."
"Captain, that was just a warning shot. We're not in combat. I think they're bluffing."
"Warning shots are combat. I am in command. Eneri, remove his lordship from the bridge."
"You're fired!"
"You can't fire me during combat. Fire me later if we get through this in one piece. Eneri?"
"Yes, captain. This way, your lordship. I wouldn't want to wrinkle your uniform with my handcuffs."
My assumption in the second example was that "captain" was employed by "his lordship" to be in chargein the event of combat. If that were not the case, he might be found guilty of mutiny unless he could make the case that the noble was not licensed for operational authority, only administrative authority. On the other hand, courts might find for the noble because he or she is a noble -- or if "captain" handles the situation to the noble's satisfaction, the noble might just give orders that the disagreement never happened.In the second example my impression is that the owner is in command of the ship and when the "Captain" takes command the individual is technically a mutineer. A Court of Inquiry, provided they all survived, might acquit the "Captain" but then again they might strip the individual of his Master's license/papers, sent to prison, and/or executed.
legozhodani said:I know that statutes in UK and USA navy manuals specificaly stop them. Also Russian and French as well I believe.
Not sure who would allow it.
By popular demand, it seems that most major cruise lines have gained their captains the legal right to perform marriages through the laws of their nations of registration. But it's not a given unless a captain has the authority under some other title. Extensive research here:Jeraa said:Depends on where the ship is registered. Most countries don't allow it, but some do. Some only allow it under certain circumstances.legozhodani said:I thought performing marriage at sea was a myth?
Individual Traveller worlds are diverse, even more than individual nations in the real world are diverse. Some worlds might legally recognize marriages of any number of consenting sophonts, even of mixed species. Some might recognize marriages only according to the laws of a dominant religion, or leave marriage law up to the rules of any recognized religion. Some might offer no legal recognition of marriage at all. Some might recognize marriages performed under other worlds' laws even if they are not allowed under their own laws, while others may refuse to recognize any marriage that doesn't conform to their own laws, or even require that marriages performed under other laws be reaffirmed locally to have legal recognition.Condottiere said:Marriage has legal obligations and protections, and needs to be recognized by most, if not all jurisdictions.
I'd have them registered and certified by the next starport authority.
snrdg121408 said:The next item is how does one determine which PC or NPC is the leading officer.
allanimal said:snrdg121408 said:The next item is how does one determine which PC or NPC is the leading officer.
If it's the PCs' ship, the players decide who is the captain.
If it isn't the PCs' ship, the GM decides.
Condottiere said:As a merchant mariner, once you get promoted to First Officer, you're likely certified to captain all commercial ships; or should be.
I'm not too sure how private owners get certified to pilot their yachts or pleasure craft, multiple choice exams?
snrdg121408 said:Yes, the players and/or GM can assign a PC or NPC to be the Captain and being an officer needs to have Leadership Skill or Tactics Skill which should be the highest skill level.
allanimal said:snrdg121408 said:Yes, the players and/or GM can assign a PC or NPC to be the Captain and being an officer needs to have Leadership Skill or Tactics Skill which should be the highest skill level.
The PCs can decide whoever they want to be the captain of a ship. Or They can vote on it or randomly determine it or play "rock, paper, scissors". it might make sense that thr PC with highest Leadership Skill or Tactics Skill should be captain, but it isn't a requirement. It might make the job easier, but it isn't a requirement.
The game should never force a character into a role, therefore I'm glad there is no rule that defines who the captain is.
Especially on a tramp freighter with say 4 PCs. On a battleship with a million crew, the PCs just a handful of them, there should be a good reason, but sometimes good reasons are "this is the scenario the GM came up with" or "My PC just spent 100 TCr on this thing, of course I'm the captain!"
The characters lack of leadership or tactics may make the job harder (in the case of leading the crew of a million NPCs, but not so much for a ship where the crew is entirely PCs.
Because even if the PC with highest leadership is captain, and rolls with effect 12 on their leadership roll, if another PC doesn't want to follow that order, that PC doesn't need to... There may be consequences in game (or even out of game) it's a game after all.
And if "person with highest leadership and tactics" was a requirement for captain, what happens when none of the PCs have those skills? If someone comes aboard their tramp freighter who happens to have leadership is suddenly the captain?
Aaaaaand! Someone with Leadership-3 and Soc-1 isn't a better leader than someone with Leadership-0 and Soc-12....
I don't object to ships having a captain. I object to rules saying who the captain is...
snrdg121408 said:Hello allanimal,
allanimal said:Someone with Leadership-3 and Soc-1 isn't a better leader than someone with Leadership-0 and Soc-12....
In my opinion when the action check is modified by Leadership a skill level 3 is a better leader in game terms that the individual with a Social of 12.
Condottiere said:Leadership Zero should be a preference, astronavigation a requirement for a starship captain.
Second Officers become pilots, so that should be enough for spaceship captains.
allanimal said:snrdg121408 said:Hello allanimal,
allanimal said:Someone with Leadership-3 and Soc-1 isn't a better leader than someone with Leadership-0 and Soc-12....
In my opinion when the action check is modified by Leadership a skill level 3 is a better leader in game terms that the individual with a Social of 12.
Mechanically, the character with Leadership-0/Soc-12 will pull off a better leadership roll more often than the character with Leadership-3/Soc-1.
Leadership 3 is +3 to the roll, Soc 1 is -2 to the roll. Total modifier of +1.
Leadership 0 is +0 to the roll, Soc 12 is +2 to the roll. Total modified of +2.