MgT Combat And Snapshot Rules

Solomani666

Mongoose
.


MgT combat works well in the open but I think it can use some help in close combat situations, such as in a building or on board a starship.

Has anyone worked out combat rules that resolve minor and significant actions into something resembling snapshot?

Here are a few ideas I have so far:

* Characters get 4 minor actions per turn plus Dex bonus with a minimum of 2 minor actions.
* Significant actions require 2 minor actions.
* With the exception of aiming, unused actions are lost at the end of a combat round.
Note: Aiming bonuses are reset if the target moves out of line of sight.

* Aimed attacks require 1 significant action (i.e. 2 minor actions)
* Snap attacks require 1 minor action. (Rushed task -2)
* If recoil exceeds Str DM then the difference is that number of minor actions that are lost after firing the weapon, spilling to the net combat round if need be.

(Basically after this point most of the actions in Snapshot not covered above or in the MgT rules would take 1 minor action.)


Thoughts??
Comments??

.
 
Dexterity is already a strong attribute in combat. If it lets you take more actions it might easily eclipse all other attributes.
 
Ok I did a bit on this, but I was staying closer to the System laid out in Snapshot, AHL and ACQ rules sets...

AP = dex+int plus and any miscellaneous adds to initiative other than Dex mod (Idea is they get to add but dex has already been counted)

Characters move in reverse AP total order.

The plan was to consolidate the Action cost of the 3 mentioned games (there are a couple other source in there as well but they are AP based systems as well) This is the step where I stalled.

And there was some discussion here about the Action system... With one solution was give each character 3 actions, with the significant actions being broken down to their component parts.

On this system of using Actions I have considered using (Dex+End+Int)/7 to define how many actions a character gets per turn. But I never have figured out how to weight Initiative adds in to this equation in a way that feels right (That is beyond adding them to the total before the division).
 
dragoner said:
Why move aiming from a minor to significant action?


"Aiming" is still a minor action and gives bonuses to an "Aimed Shot".
Taking an "Aimed Shot" (term used to differentiate it from a "Snap Shot") still takes one significant action.

.
 
Before switching our Roll20 group to MGT, we played it using CT and snapshot.

My character was fairly average, and my experience was that for me combat was horrible. The high AP characters basically always had three or 4 actions before i got to do anything: I was either a spectator to better characters or a casualty before i could even duck to cover. Snapshot is awful.

On the other hand the MGT sequence gives every character a chance, and everyone gets the same number of actions. Switching it to something resembling Snapshot would, in my opinion, be a mistake.
 
Back
Top