Solomani666
Mongoose
.
MgT combat works well in the open but I think it can use some help in close combat situations, such as in a building or on board a starship.
Has anyone worked out combat rules that resolve minor and significant actions into something resembling snapshot?
Here are a few ideas I have so far:
* Characters get 4 minor actions per turn plus Dex bonus with a minimum of 2 minor actions.
* Significant actions require 2 minor actions.
* With the exception of aiming, unused actions are lost at the end of a combat round.
Note: Aiming bonuses are reset if the target moves out of line of sight.
* Aimed attacks require 1 significant action (i.e. 2 minor actions)
* Snap attacks require 1 minor action. (Rushed task -2)
* If recoil exceeds Str DM then the difference is that number of minor actions that are lost after firing the weapon, spilling to the net combat round if need be.
(Basically after this point most of the actions in Snapshot not covered above or in the MgT rules would take 1 minor action.)
Thoughts??
Comments??
.
MgT combat works well in the open but I think it can use some help in close combat situations, such as in a building or on board a starship.
Has anyone worked out combat rules that resolve minor and significant actions into something resembling snapshot?
Here are a few ideas I have so far:
* Characters get 4 minor actions per turn plus Dex bonus with a minimum of 2 minor actions.
* Significant actions require 2 minor actions.
* With the exception of aiming, unused actions are lost at the end of a combat round.
Note: Aiming bonuses are reset if the target moves out of line of sight.
* Aimed attacks require 1 significant action (i.e. 2 minor actions)
* Snap attacks require 1 minor action. (Rushed task -2)
* If recoil exceeds Str DM then the difference is that number of minor actions that are lost after firing the weapon, spilling to the net combat round if need be.
(Basically after this point most of the actions in Snapshot not covered above or in the MgT rules would take 1 minor action.)
Thoughts??
Comments??
.