Merchants and Low passengers

CaptThunder

Mongoose
I couldn't help noticing that despite the Imperial law requiring a medic, if Low passengers are to be taken on board, that all the merchant career paths lack a table with medic on it. I noticed this when trying to generate NPCs for crew positions. I suppose it makes sense that a ship would want someone who has at least spent some time working in a hospital environment so he can put certificates on display and reassure passengers. However I think this is an oversight in game design.
 
The Imperial Navy also seems to have a dearth of medical personnel if you stick to the char-gen tables as written.

If I’m not getting what I want I usually pick a shipboard skill the NPC has (Steward or Vacc Suit, for example) and make it Medic. Or Engineer, as that seems devilishly hard to come by as well.
 
I usually figure characters to time in the University track or Scholar(Physician) then switching to the career track you prefer.
 
CaptThunder said:
I couldn't help noticing that despite the Imperial law requiring a medic, if Low passengers are to be taken on board, that all the merchant career paths lack a table with medic on it.

If we're talking civilian, then today you usually train as a doctor, not a merchant sailor, then get a job on a boat. Sailing training required for the doctor is basically non-existant beyond how to abandon ship and launch a lifeboat.

In Mongoose rules, you do the Physician from Scholar "class".
 
University path is an excellent path to boost EDU stat through the roof, and gain some really solid skills. I am tempted to tinker with adding a second term to allow the Core skill gained to be increased. This would allow for a PhD level training for a 2 term graduate.

In my current game two players took the University path, one of them 2 terms. They have a ridiculous EDU score now. As Moppy points out adding in Physician Scholar is a good way to get the 3000 a month Medic salary. :)
 
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