MasterGwydion
Emperor Mongoose
Has any thought ever been given to maximum possible size for ships by tech level? Published book? JTAS? Older edition? Homebrew?
I like the way you are thinking. Point 1? Obviously, yes. Point 2? This could be handled with TL modified by the sublight drive. The less g forces it must resist, the bigger it could be, allowing for stuff like the Mora Highport. Point 3? Why? Wouldn't it be enough if it affected the way the game was designed in publications as well? Would it affect each group of gamers individual games? No, but it would change the way the world in which everyone is playing in is constructed. So, it both does and doesn't change things at the same time. Kind of counterintuitive, I know.There was a very large (not fully detailed) ship described in the 'SkyRaiders' campaign; it was something of a world-ship, and apparently once housed millions of people.
I love the idea of having a limit on ship size based on technology level; but there are a couple issues that need to be addressed when putting such a limit in place:
1} Existing designs -- things like the icon 'Tigress' should probably still be possible;
2} Large non-ship space installations (like Space Habitats and Rhylanor Highport) need to be possible;
3} The size limits need to affect the way the game is played
Points 1 & 2 basically boil down to 'Do Not Change The Game' and point 3 requires 'Change The Game', so there is some tension between requirements. To my mind it might be possible to satisfy both with 'soft limits' -- where either hull or drives get drastically and increasingly more expensive as the ship goes further beyond the limit. But this takes us into house-rule territory, so it certainly will not be useful to everyone.
Point 3 was intended to include world-building; basically 'If the change you are making has absolutely no impact on your game, why are you making it?'. It does not seem to be a common occurrence that 'average Traveller character' gets to design & build a mega-ship; but those characters have to live in the game universe alongside the existence or non-existence of mega-ships.I like the way you are thinking. Point 1? Obviously, yes. Point 2? This could be handled with TL modified by the sublight drive. The less g forces it must resist, the bigger it could be, allowing for stuff like the Mora Highport. Point 3? Why? Wouldn't it be enough if it affected the way the game was designed in publications as well? Would it affect each group of gamers individual games? No, but it would change the way the world in which everyone is playing in is constructed. So, it both does and doesn't change things at the same time. Kind of counterintuitive, I know.
I am not leaning any particular way on this, so I totally appreciate your thoughts.![]()
Ships get more efficient the bigger they get; so increasing the cost linearly is a serious bias towards 'Big'. Build a million dTons of 100 dTon ships, and you are paying 60000 dTons just for 'Bridge', and there is no way to ever mount (just for one example) a Large Bay. Build a million dTon ship, and the bridge only takes up 240 dTons -- plus you can carry Spinal Mount weapons.There's one simple limite4r-- the bigger the ship, the bigger the cost. The Kkree ship can take decades to build and the world ship of the Skyraiders was also a generational projuct--and put bluntly, they are still vulnerable to attack from smaller ships. so even if you can build a 50 million Dton ship... what does it do better than 100 500,000 ton ships, which can also be in more than one place at a time.