Have you looked at the statistics of the new system? I think it shows how the whole skill-check to pass concept is utterly broken. Based on the chance of an 8+ you can produce an average outcome as I show below:
Average Training Outcome
So given this average, why make it a roll at all? Just make it 48 weeks. All it really does is punish the unlucky, or anyone without a bonus in EDU.
Here is how long it would take with +0 EDU bonus for each rank:
Rank 0 = 48 Weeks
Rank 1 = 48 Weeks (96 Cumulative weeks)
Rank 2 = 96 Weeks (192 Cumulative weeks)
Rank 3 = 144 Weeks (336 Cumulative weeks)
To achieve Rank 3 from nothing takes about 6.5 years of constant studying or 18,816 hours. Interestingly the book "Outliers" (http://www.amazon.co.uk/Outliers-Story-Success-Malcolm-Gladwell/dp/0141036257) brings up the 10,000 hour "rule", in that
he claims based on studying great people, it takes 10,000 hours of deliberate study to become world-class at anything. Most counter-arguments to this suggest less practice + innate talent is important but I've never seen anyone suggest more.
In the Traveller world, it appears to be nearly twice that!
It's amusing to imagine an EDU -1 taking 96 weeks of 8 hours a day training to learn Gun Combat 0.
48 weeks is still too long considering it's 8 hours a day on ONE skill alone. Last year in real-life I learned quite a bit on the job, off the job and in evening classes. Most games model such life progression with XP, because while the process seems gamey the outcome is far more realistic to growth.
Also apparently you don't get better at shooting if you do Merc work all year, only if you study shooting for 8 hours a day in isolation for a year
Frankly, I think if this is the best we can get for release, it shouldn't be in the main release. I know this book has a lot going on and this is a hotly argued topic. For that reason alone I feel it needs to be moved to the companion. A half-arsed warped system is worse than no system at all in my opinion.