JRoss said:Can't believe I didn't think about this before, but do Rank 0 skills count against the maximum (INT+EDU)? I imagine that they don't, but there is a mechanical benefit to having a skill at 0.
No, they don't. Once you've reached the limits of your abilities and picked up all the skill levels you can, you can still pick up basic level 0 competence in new skills and in cascades.JRoss said:Can't believe I didn't think about this before, but do Rank 0 skills count against the maximum (INT+EDU)? I imagine that they don't, but there is a mechanical benefit to having a skill at 0.
JRoss said:do Rank 0 skills count against the maximum (INT+EDU)?
What are his INT and EDU? 5 each?Rikki Tikki Traveller said:Say I have a character in his 5th Term. He has a 10 for Max Skill Ranks
Zero skills show up for home skills and basic training. I don't think they show up after that during chargen... double checking...DickNervous said:Even if you roll a 2 for both INT and EDU you still get 12 skill levels. And since it says skill levels in the book, then 0 level skills wouldn't count.
Yep. My characters don't last long enough to train in anything.alex_greene said:They're brought up again during the Training section. Characters can learn level zero skills at any time, and they can only learn level zero skills once they hit the limit of their 3 x (INT + EDU) in skill levels.
Bear in mind that a polymath with a handful of skills all at level 5 is just as killable as a rookie fresh out of boot; if they both have 777777, the genius is no more immune to a hail of bullets than the freshman, and it takes exactly the same amount of physical effort to send them both to adjacent slabs in the local morgue.ShawnDriscoll said:Yep. My characters don't last long enough to train in anything.alex_greene said:They're brought up again during the Training section. Characters can learn level zero skills at any time, and they can only learn level zero skills once they hit the limit of their 3 x (INT + EDU) in skill levels.
That's fine, if your playing Classic traveller where you're lucky if you get more than 6 skills.alex_greene said:The others were discussing making the limit 1 x [INT + EDU], but I argued that it should be kept at the value seen.
And in my opinion, I see nothing wrong with someone this low being somewhat limited.DickNervous said:Even if you roll a 2 for both INT and EDU you still get 12 skill levels.
I think the Traveller Companion will go into that. It will handle homeworld skills also.CosmicGamer said:And in my opinion, I see nothing wrong with someone this low being somewhat limited.DickNervous said:Even if you roll a 2 for both INT and EDU you still get 12 skill levels.
I think the core rules should go into some detail as to how to handle things when one reaches the max.
Can you drop a skill, or level in a skill to learn something new?
Do you track the skills gained past your max in case you improve INT or EDU during chargen or when mustering out?
Perhaps ways to Increase EDU during game play should be discussed. This may be something for the Traveller Companion
You mean does it make Jack of all Trades 3 kind of useless? I'll have to do some simulated runs...-Daniel- said:So at this point there is no limit to the number of skills a character could have at level zero?
(EDU 7 + INT 7 )3 = 42 levels and then I can add an unlimited number of level zero skills?
This feels odd to me. Not wrong just odd.
I need to let this stew in my brain for a day or so. Maybe it is the reaction to change I am feeling.