GQ 1) Can taking enough fake damage Cripple a ship?
No.
GQ 2) Do you also take fake crew loss?
No.
GQ 3) If yes to GQ 2, can you be fake Skeleton Crewed?
No.
SA 1) Does Close Blast Doors.... reduce the fake damage?
No.
SA 2) CAF doesn't have any effect does it? (No roll to hit)
Freak Boy.
SA 3) M2S, can you use this to take someone else's fake damage?
Don't see why not.
SA 4) If you can be fake Crippled or fake Skeleton Crewed, can you use Stand Down and Prepare to be Boarded?
See above.
ST 1) Adaptive Armour, GEG, Self Repair. Do they all operate as normal on this fake damage?
You get your normal trait benefits.
ST 2) Dodge and Stealth still provide the same benefits?
You get your normal trait benefits.
ST 3) Flight Computer? (if you can be fake Skeleton Crewed from GQ section above)
And once again.
ST 4) Interceptors? If there is no roll to hit, how do these come into play?
You are still hit, even if you are not rolling. . .
WT 1) AP and Super AP have no effect? (No roll to hit)
If you are not rolling. . .
WT 2) Anti Fighter, presumably counteracts Dodge if Dodge applies?
You get your normal. . . you get the idea.
WT 3) Beam is useless? (No roll to hit, so no reroll for additional hits) Or does Beam bypass Interceptors (If Interceptors apply?)
Yes and yes.
WT 4) E-Mine as notrmal, beating Stealth?
Normal benefits. . .
WT 5) Presumably Gravitic Shifter only counts if used in anger, to use it to turn a ship would constitute a real attack and so the gloves come off?
Normal trait benefits. . .
WT 6) Mini-Beam, still gets AF and non Interceptable?
And again.
WT 7) Precise/Weak now useless due to no Damage Resolution for fake Damage?
And again.
WT 8 ) Slow Loading, since you're not actuall firing can you use these weapons every turn?
And again.
WT 9) Twin Linked presumably now has no effect since no roll to hit?
And again.
>>Sorry but I really think the Scenari ocould use some more explaining.
You are trying to read too much into the scenario. All traits play as normal
