OK, I'm n ot the only one finding this Border Dispute thing confusing so I'm going to post what I think is a pretty exhaustive list of clarification requests about how this fake damage works.
General Questions
GQ 1) Can taking enough fake damage Cripple a ship?
GQ 2) Do you also take fake crew loss?
GQ 3) If yes to GQ 2, can you be fake Skeleton Crewed?
Special Actions
SA 1) Does Close Blast Doors.... reduce the fake damage?
SA 2) CAF doesn't have any effect does it? (No roll to hit)
SA 3) M2S, can you use this to take someone else's fake damage?
SA 4) If you can be fake Crippled or fake Skeleton Crewed, can you use Stand Down and Prepare to be Boarded?
Ship Traits
Matthew, you have stated that you benefit from all your normal ship traits, however:
ST 1) Adaptive Armour, GEG, Self Repair. Do they all operate as normal on this fake damage?
ST 2) Dodge and Stealth still provide the same benefits?
ST 3) Flight Computer? (if you can be fake Skeleton Crewed from GQ section above)
ST 4) Interceptors? If there is no roll to hit, how do these come into play?
Weapon Traits
Double Damage and Triple Damage are already covered.
WT 1) AP and Super AP have no effect? (No roll to hit)
WT 2) Anti Fighter, presumably counteracts Dodge if Dodge applies?
WT 3) Beam is useless? (No roll to hit, so no reroll for additional hits) Or does Beam bypass Interceptors (If Interceptors apply?)
WT 4) E-Mine as notrmal, beating Stealth?
WT 5) Presumably Gravitic Shifter only counts if used in anger, to use it to turn a ship would constitute a real attack and so the gloves come off?
WT 6) Mini-Beam, still gets AF and non Interceptable?
WT 7) Precise/Weak now useless due to no Damage Resolution for fake Damage?
WT 8 ) Slow Loading, since you're not actuall firing can you use these weapons every turn?
WT 9) Twin Linked presumably now has no effect since no roll to hit?
Sorry but I really think the Scenari ocould use some more explaining.
LBH