Sutek said:For the record, -1HP is "dying", not "dead". The thing is, who's gonna help the bad guys out? If they get taken out in this manner, your average mook is goin gto jsut be effectively dead unless something magickal keeps him from snuffing it. So, for all intents and purposes, all the values indicate "instant death" but it's really not beacuse characters arent' dead until reaching -10HP.
Sutek said:Yep. It's 20pts of damage over and above any DR, so if 28pts of damage is done to a DR6 wearin' target, then 22 damage is dealt and the FORT save is 10+(0.5x22)=10+(11)=21 (!).
Trodax said:But I thought a failed massive damage save meant you ended up at -10, meaning you are dead, dead, dead! (Unless you have a Fate-point to spare) Maybe you were talking about something else here, but it sounded a bit confusing.
Sutek said:Whoa....that's friggin harsh, but at least the revision involves the "Left for Dead" rule.
Sutek said:LFD rule states that a when character reaches -10 he is "dead to the casual observer". Changing the MD rules to put peopl eto this state makes sense from a story perspective, I suppose, but the rest of the LFD rule starts to confuse things a bit (unless that's changed as well in AE).
If a -10 LFD character is healed 1 or more points of damage within 1 hour of being LFD, he is considered stable and at -9 HP. Key here is stable.
If he get's no aid/healing, he needs to make a DC20 FORT save after 1 hour. Passing this and he is considered stable and at -9 HP. Key here again is stable.
Stable is classified as being between -9 and -1 HP (normally Dying) and passing the 10% test to become stable. Failing this roll means the character loses 1 HP and if he drops to -10, he's flat out dead. SO, it's easier to die when between -9 and -1 HP, it just takes a couple of rounds longer. :shock:
Recovering on one's own makes things worse by stating that there is a 10% change to become concious each hour and failing this roll loses the character 1HP. Stable as noted above that on the same page means that the character no longer loses HP, so I'm not sure how this all tracks. It's seems like one bit contradicts the other.
What's more is that there's no mention of this MD change or changes to other parts of the damage and healing section listed in the PDF that Mongoose just put out denoting the changes between 1st printing and AE.
I don't know what to tell ya, Trodox. I read it the first time but didn't disect it. It seems like a better route woul dbe to have reaching -10 HP by any means equate to LFD. Once a character is there, he rolls to see if he dies per those rules and if he does, too bad. That makes the most sense to me, and it seems to reflect some of the changed (at lest in terms of MD) that were made in the AE.
Trodax said:Not sure that I'm exactly getting what you're saying here. In the AE you can always spend a Fate point to be LFD when you end up at -10, no matter how you get there.