Martial Arts Moves

Kesendeja

Mongoose
This came up in a game tonight. How do you throw someone for damage? I was thinking the first step would be to initiate a grapple, then use Bash Opponent to throw them into the ground for damage. If anyone has a better suggestion I'd really appreciate the help. The character is supposed to be a master of unarmed combat, and the player is wonderfully descriptive, so I want to encourage them.
 
Kesendeja said:
This came up in a game tonight. How do you throw someone for damage? I was thinking the first step would be to initiate a grapple, then use Bash Opponent to throw them into the ground for damage. If anyone has a better suggestion I'd really appreciate the help. The character is supposed to be a master of unarmed combat, and the player is wonderfully descriptive, so I want to encourage them.

Using the equivalent of bash as a combat manoeuvre is exactly how to do it. Just call it throw. A lot of the CMs can be 'reskinned' on the fly. The main thing about going with the grain of the system in Legend combat is not to create new types of attacks and combat actions but to use the CMs for extra effects. E.g.

A master of unarmed combat (110%) has successfully gripped an opponent around the chest. The opponent may be a master of sword and shield but if his unarmed isn't so good he's now in trouble. If the martial artist gets a CM on his next attack then he might trip the opponent (obvious ruling being that the grip is maintained but now the victim is lying on the floor with the martial artist on top) or use 'bash' to throw him not to mention disarming, taking weapon, stun location (I would allow unarmed attack gripping the chest to do the equivalent of a bear hug). Essentially the CMs are where the juice is in the combat system and if a player wants to do something off-the-wall but it doesn't quite map onto a pre-existing CM then tweak one.

Finally though, nothing wrong with a player saying something like.
"OK I've got him gripped around the chest and wrestled to the floor. I want to headbutt him." GM can then say "ok, If you hit, you automatically hit the head. You can get CMs in addition but they have to make sense for a headbutt." Normally you wouldn't give choose location (head) as a free CM but in this case it makes perfect sense so go with it.

It's when you go with the grain of the system and encourage players to go with it too that combat in Legend really shines.
 
You might want to look at the links in this thread...

Martial Arts in Legend

You might also like to look at the books for Chaosium's BRP system that cover Martial Arts in depth. Because this game shares a common ancestor with Legend, you can adapt some of the material. Try Dragon Lines and Celestial Empire from Alephtar Games. These do assume that you know how Powers work in BRP though...
 
Prime_Evil said:
You might want to look at the links in this thread...

Martial Arts in Legend

You might also like to look at the books for Chaosium's BRP system that cover Martial Arts in depth. Because this game shares a common ancestor with Legend, you can adapt some of the material. Try Dragon Lines and Celestial Empire from Alephtar Games. These do assume that you know how Powers work in BRP though...

Thank You for the link, don't know how I missed it.
 
Back
Top