alex_greene
Guest
Here's an alternative rule for Common Magic which makes it unique and even more incompatible with both Sorcery and Divine Magic.
Instead of drawing upon Magic Points, each cast Common Magic spell costs 1 Fatigue, regardless of the Magnitude of the spell cast. The spell takes the normal amount of time to cast, as outlined in Legend Core Rulebook.
The character casts the spell and accumulates levels of Fatigue based on the success of the Common Magic roll:-
Critical Success: Common Magic spell costs zero Fatigue.
Success: Common Magic spell activates. Caster accumulates +1 Fatigue level.
Failure: Common Magic spell does not activate. Caster accumulates +1 Fatigue level.
Fumble: Common Magic spell does not activate. Caster accumulates +2 Fatigue levels.
Of course, this would make a magician with the Tireless Heroic Ability somewhat hard to defeat. Games Masters should feel free to forbid that Heroic Ability to characters who possess Common Magic, or simply state that the Fatigue acquired as a result of Common Magic bypasses that Heroic Ability; even heroes who cast Common Magic have to shake it off the hard way.
Instead of drawing upon Magic Points, each cast Common Magic spell costs 1 Fatigue, regardless of the Magnitude of the spell cast. The spell takes the normal amount of time to cast, as outlined in Legend Core Rulebook.
The character casts the spell and accumulates levels of Fatigue based on the success of the Common Magic roll:-
Critical Success: Common Magic spell costs zero Fatigue.
Success: Common Magic spell activates. Caster accumulates +1 Fatigue level.
Failure: Common Magic spell does not activate. Caster accumulates +1 Fatigue level.
Fumble: Common Magic spell does not activate. Caster accumulates +2 Fatigue levels.
Of course, this would make a magician with the Tireless Heroic Ability somewhat hard to defeat. Games Masters should feel free to forbid that Heroic Ability to characters who possess Common Magic, or simply state that the Fatigue acquired as a result of Common Magic bypasses that Heroic Ability; even heroes who cast Common Magic have to shake it off the hard way.