BATTLES for Lone Wolf Multiplayer Gamebook
(a revision replacing the Battles, Ganging Up, Engage Many Enemies and In Battles section of Chapter Three; Defeating Enemies)
The previous section deals with how combat is worked out when it is just you and one enemy going toe-to-toe. More often, you will have several friends on your side and your enemies are likely to have allies as well! If you have several characters fighting at once, the following rules apply.
Terms
Attack – An attack by a character or an enemy during a combat.
Character – A player character
Combat – Where a player makes a picks a number from the Random Number Table for the Combat Results Table; it involves an attack by a character and an attack by an enemy
Combat round– A segment of time in which each character and enemy has the opportunity to fight a combat
Enemy – A non-player character
Engage – To initiate melee Combat
Order of Battle – The order in which characters and enemies engage each other or take other actions
Order of Battle, Engagement and Combat Rounds
Characters and enemies have the opportunity to engage each other in the order of COMBAT SKILL, with the highest COMBAT SKILL going first.
If the character or enemy is not engaged then the character or enemy is free to attack anyone he wishes, even if the target is already engaged.
If the character or enemy is engaged then the character or enemy, he has to attack the character or enemies he is engaged with.
A character or enemy that has fought a combat this combat round does not get to engage others or take another action. In effect they have acted in this combat round already. This usually means the characters and enemies with low COMBAT SKILL will rarely get a chance to choose who they will fight, unless their side outnumbers the other.
Once all characters and enemies have fought a combat, the combat round ends. Characters and enemies that are still engaged at the end of the combat round, remain so at the start of the next.
Combat
When a character or enemy is engaged and the bonuses to COMBAT SKILLS have been worked out, combat takes place as normal i.e. the player pick a number from the Random Number Table and turns to the Combat Results Table to determine the result.
Engage Many Enemies
A character (but not an enemy) may choose to engage up to four multiple opponents, diving forward into their midst. This is dangerous but very heroic!
All of the enemies will count as being engaged by the character and they will immediately receive a +2 Bonus to their COMBAT SKILL for every enemy present after the first.
The player then picks a number from the Random Number Table for each enemy and turns to the Combat Results Table to determine the results.
Ganging Up
It is quite possible for multiple enemies to gang up on a single character, or vice versa. So long as the Kai Lords stick together, most combats should be like this.
The attacker gains a temporary +2 Bonus to his COMBAT SKILL if the defender has already fought one attacker, +4 if the defender has already fought two and +6 if the enemy has already fought three.
A maximum of four attackers can attack one defender at any one time.
The player then picks a number from the Random Number Table for and turns to the Combat Results Table to determine the result.
Breaking Engagement
Engagement is ended in two ways. The first is to defeat all the opponents in the engagement.
The second is to Evade Combat. This is worked out as normal and, once done, the character or enemy is free to flee or to engage others as normal. When attacked by an enemy, a character may decide to evade combat by forgoing their potential to do damage in the combat.
Ranged Weapons
Ranged weapons are quite often used right at the start of a battle as combatants rush towards one another. However, once a character or enemy is engaged, he may not use ranged weapons at all. He must switch to a normal weapon.
It is possible for you to use a ranged weapon throughout a battle, so long as you are not engaged. You may use your ranged weapon against an opponent already engaged by one of your allies but your COMBAT SKILL will temporarily drop by 6 points during the attack, as you will be trying very hard not to hit your friend!