LW Multi-player Gamebook release date?

You know, I thought it was a bad idea at first too (only having Kai Lords), but I'm starting to come around. After all, in the books you didn't have the option to play a Border Ranger, Knight of the White Mountain, or member of the Brotherhood of the Crystal Star.

I think it will work if the focus is shifted from being about Magnamund to being about the Kai. There are many games out there where all players are assumed to be part of the same organization (all Jedi as mentioned, or members of a superhero team or spy organization), and there are enough Kai skills/disciplines to differentiate between characters.

I do think it's newbie friendly (those who are new to LW/Magnamund and those who have played the gamebooks but have never played an RPG). Instead of having to learn all the history and culture of two dozen different nations, all you have to learn up front is Somerlund and the Kai, and perhaps a little about the surrounding countries.
 
Sado of the Long Knife said:
There are many games out there where all players are assumed to be part of the same organization (all Jedi as mentioned, or members of a superhero team or spy organization), and there are enough Kai skills/disciplines to differentiate between characters.

Including most World of Darkness games.

An all Kai start is not such a bad thing for an RPG which is trying to break the high street bookstore market for the first time in about 20 years.
 
Sado of the Long Knife said:
Instead of having to learn all the history and culture of two dozen different nations, all you have to learn up front is Somerlund and the Kai, and perhaps a little about the surrounding countries.

Bingo :)

This book is very much aimed at RPG newbies, rather than hoary RPG veterans. That is not to say the latter won't get anything out of it (you may well get some new players, if you consider getting non-players a gift. . .), but the book is aimed squarely at people who have enjoyed the gamebooks, and are now looking for something 'more'.
 
I think the biggest complaint about the initial RPG core book was it was trying to do too many things, and hence the world of magnamund presented in the gazetteer did not have the depth new players may have craved.

I have no problem with the RPG giving us as much as we would ever wish to know about different areas, with associated classes, as long as each book was not a huge expense :)
 
msprange said:
Sado of the Long Knife said:
Instead of having to learn all the history and culture of two dozen different nations, all you have to learn up front is Somerlund and the Kai, and perhaps a little about the surrounding countries.

Bingo :)

This book is very much aimed at RPG newbies, rather than hoary RPG veterans. That is not to say the latter won't get anything out of it (you may well get some new players, if you consider getting non-players a gift. . .), but the book is aimed squarely at people who have enjoyed the gamebooks, and are now looking for something 'more'.

What I see is a common RPG business mistake being made. A lot of companies think if they dumb things down, simplify they're going to draw in waves of new blood and sales. It doesn't happen. 90+ percent of the people that buy this book are going to be the "hoary RPG veterans".
 
ironwolf56 said:
What I see is a common RPG business mistake being made. A lot of companies think if they dumb things down, simplify they're going to draw in waves of new blood and sales. It doesn't happen. 90+ percent of the people that buy this book are going to be the "hoary RPG veterans".

So, the answer is. . . don't bother trying? I find fault in your argument, Sir!
 
msprange said:
ironwolf56 said:
What I see is a common RPG business mistake being made. A lot of companies think if they dumb things down, simplify they're going to draw in waves of new blood and sales. It doesn't happen. 90+ percent of the people that buy this book are going to be the "hoary RPG veterans".

So, the answer is. . . don't bother trying? I find fault in your argument, Sir!

No I'm saying this isn't the way they should be trying. Hell it's not even the real reason Mongoose is doing this. They're continuing their "proud" tradition as the "EA of RPG Companies" by supplement-saturation. They put out a Lone Wolf RPG (at 50% higher costs than most comparable books in the market) and then three books in they say "haha sorry suckers! New edition!" Now they're releasing everything piecemeal want to play as a Kai Lord? Buy this book. Want magic? Buy this book...oh but you'll need this one and this one if you want this sort of magic instead. It's all the reason I don't buy MGP products anymore. So...they can try all they like to pull in new blood to the market, that's great but they've long since been alienating the old blood too.
 
Please remember that it is not economically viable to do what you want, and neither is it n the player's best interests.

Sure, they could release a single huge core rulebook. and they could either charge a small fortune, and no one would buy it, or charge a market reasonable price and everyone buys it. And in both cases, the company goes bankrupt.

Which, as a player you might not care about except as a player you will find many things not balanced or could be improved with the rulebook - especially the more classes there are, the higher the levels are spread, and especially with interaction of rules, and especially with the lack of details for some geographical areas. So ever player either dumps the system or floods the internet with their rules variants.

The economically viable, and viable for playtesting the concept and expanding it, is to release it piecemeal. It's a 'proud' tradition because anyone who has done it that way has survived for a while, and anyone who has not has not for whatever reason. The original D&D manuals gave you all the basicl clsses, sure -but they lifted your paying level and released suppliments for higher and higher levels.


Also, Mongoose did do what you wanted with the last roleplayng series - the initial book had everything, a spread fo classes, over the full 20 levels, the core rules, and the whole gazetteer. The supplimetnt came slowly for major additions - the Darklands, and the further exotic magic users. And people complained that some classes weren't balancd over the level spread or with each other, or that the gazetteer did not have enough in depth information.

This time, the roleplaying game is going to be tied intimately with the single player gamebok. Therefore, instead of spreading themselves thin, the first book will concentrate on showing the whole core rules, how this ethos ties to converting aspects of the single game, and showing it with the only truly explained ad balanced class for the gamebooks - the kai lords.

Therefore, armed with this knowledge, we could happily create the other classes ourselves based on the progressions shown in the mini-adventures/companion, the progressions from the d20, or our own class ideas. And heck, we could convert our old campaign games to run with the new system if we wished.

And therefore I guess the opportunity will also be taken to expand magnamnd slowly and in depth with eac sectin concentrated on - Sommerlund or the lastands for the first core book perhaps?


Anyway, the points are stop crucifying people ahead of tme before the book is released, for the practises that have to be in place for this to be economcally viable and practically viable fom a playtesting standpoint, to people who aren't hardened evil businessmen but are actual fans trying to make a living at producing something they love and want to provide.

Wizards of the coast produce rules systems, the make their money expanding the systems for use in various settings (with rules variants) and then ocasionaly refining the system. Mongoose have the rights to intellectual properties and al they can do is apply the most suitable system to it, occasionally create their own (wich is alot of work) but basically they need to enrich those intellectual properties as a means of continued operation.

We shall see the system and the exact contents of the cre book when the system is released. Until then, taking out your frustrations abut how the economy and function of these systems on a small company is not helping anything
 
I see that Paizo has the rpg up for pre-order for $8.96! I still hope that this title will be released in the near future ....
 
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