SableWyvern
Mongoose
Starship Luxuries: +1DM to steward checks for each dt of luxuries, at MCr0.1 each isn't going to work. Allocating 10dt to a passenger liner is going to be chump change for a dramatic pay-off.
Requiring 1dt of luxuries per passenger stateroom in order to gain a bonus would go a long way to rectifying this, and probably makes more sense as well (a vanilla scented bathroom with mood lighting is going to be a lot more pleasant if all 50 passengers don't have to share the same one). Personally, I'd add diminishing returns as well (the second +1DM requires an additional 2dt luxuries/stateroom, the third requires 3dt etc...).
Ship's Locker: I'm not sure about this one. It's an excellent concept, but with vac suits alone, it's value can quickly exceed it's price. I can see disruptive players quickly ruining a scrape-together credits game by pulling all sorts out of things out of the locker, and GMs that want to prevent this strictly enforcing the 5k limit and including only the lowest tech vac suits on a TL-15 ship, which doesn't make a lot of sense. While I may be reacting to an unlikely, worst-case scenario, some more stringent guidelines might not go astray.
Computers (Regular, not ship-board): The Intellect descriptive text uses Medic/4, which is higher than the best listed Expert system. Since it gives the Intellect an effective skill level of 3, I assume this is simply a typo, and should read Medic/3.
AutodocThe TL12 Autodoc has a TL13 Medic/3 expert system, and costs less than half the price of the appropriate Expert software. I assume this is another typo, and the doc should have Medic/2
Requiring 1dt of luxuries per passenger stateroom in order to gain a bonus would go a long way to rectifying this, and probably makes more sense as well (a vanilla scented bathroom with mood lighting is going to be a lot more pleasant if all 50 passengers don't have to share the same one). Personally, I'd add diminishing returns as well (the second +1DM requires an additional 2dt luxuries/stateroom, the third requires 3dt etc...).
Ship's Locker: I'm not sure about this one. It's an excellent concept, but with vac suits alone, it's value can quickly exceed it's price. I can see disruptive players quickly ruining a scrape-together credits game by pulling all sorts out of things out of the locker, and GMs that want to prevent this strictly enforcing the 5k limit and including only the lowest tech vac suits on a TL-15 ship, which doesn't make a lot of sense. While I may be reacting to an unlikely, worst-case scenario, some more stringent guidelines might not go astray.
Computers (Regular, not ship-board): The Intellect descriptive text uses Medic/4, which is higher than the best listed Expert system. Since it gives the Intellect an effective skill level of 3, I assume this is simply a typo, and should read Medic/3.
AutodocThe TL12 Autodoc has a TL13 Medic/3 expert system, and costs less than half the price of the appropriate Expert software. I assume this is another typo, and the doc should have Medic/2