baithammer
Mongoose
Vehicle scale is slower than Spacecraft scale, as thrust 1 at spacecraft scale is hyper sonic on the vehicle speed chart. ( Also shorter range.)
Not quite, 4 spaces = 1000 kg = 1 tonne ≠ 1 displacement ton = 14 m³, apples and oranges...baithammer said:Can also use spacecraft missiles for a heavier punch, just remember to change the die from xd6 to xdd6. ( 12 missiles = 1t = 4 spaces.)
The size of a ship, its components and cargo is
measured in displacement tons, or simply tons.
So, for example, a light autocannon has a Mass of 0.25 tons, which is equal to
1 Space.
To place a spacecraft weapon into a vehicle, simply
multiply the tonnage of the weapon by four.
Yes, ships are measured in displacement tons ≈ 14 m³.baithammer said:The size of a ship, its components and cargo is
measured in displacement tons, or simply tons.
Yes, vehicles are measured in Spaces ≈ 250 kg = ¼ tonne.baithammer said:So, for example, a light autocannon has a Mass of 0.25 tons, which is equal to
1 Space.
Yes, that is a curious conversion factor that is extremely advantageous for vehicles, but it is not the only conversion factor, e.g. each vehicle hull type has a shipping size in Dt per space. Shipping sizes vary between 0.1 - 2 Dt per Space, and further vary with the size of the vehicle.baithammer said:Not to mention.
To place a spacecraft weapon into a vehicle, simply
multiply the tonnage of the weapon by four.
In mechanics, no difference.
I would. Given their size and output they have to be thin films, rather than rigid panels. At a guess they have to be continually repaired for micrometeorites to prevent ripping and shredding when folding or unfolding.DivineWrath said:Should a ship have engineers for solar panels?
You can probably reduce fuel consumption by reducing power output to only power essential systems (basic systems). Or use fission plants, they are smaller, the same price, and use much less fuel.DivineWrath said:To keep fuel within reason, I've been reducing the fuel until it will last a day or so. Chemical fuel (as set forth in High Guard) will definitely not last to travel to another planet.
I have no rule of thumb, you have to consider the basic use case. If we are going to Mars, is it cheaper to use more fuel and get there faster (hence more trips per year), or use less fuel and make fewer trips?DivineWrath said:Anyone know a reasonable number for reaction drive engine fuel?
msprange said:We did a TL7 ship for the Great Rift (which, as a referee, you just have to get your players on!). For sensors, I will be recommending they look out of the windows...
MgT2 makes fission power available at TL6.Reynard said:However, these rods are only commercially available at TL 8 starports. TL 7 access with be through a limited government or corporation source.
AnotherDilbert said:Traveller Steampunk?[/img]
Reynard said:TL 5 ships? Getting into Flash Gordon territory there. Does it look like an old flatiron?