I saw Seth Skorkowsky's series on Traveller and the game really took root in my imagination. So I am looking to run it with my group.
There were a few points I was unclear on regarding Low passage:
1) On p.149 of the Core Rulebook it says a Medic check is required to revive passengers. It doesn't specify what level of difficulty. Nor how long it takes. Is this specified elsewhere, or do refs have to make a judgement call for themselves?
2) The Cryoberth on p.81 of Central Supply Catalogue (and p.109 of the Core Rulebook) is described as being like low passage except instant, but p.149 of the Core Rulebook says Low Passage is in a Cryoberth. Where are the details of the regular non-cryoberth low berth, or are they the same thing.
3) Again on p.149 of Core Rulebook it says emergency low berth inflicts DM-1. Does this refer to the Emergency Low Berth units on p.21 of High Guard? Or does it refer to a process? I.e. sticking a wounded character in the freezer? Wouldn't their reduced End and associated negative DM make the defrost hard enough?
There were a few points I was unclear on regarding Low passage:
1) On p.149 of the Core Rulebook it says a Medic check is required to revive passengers. It doesn't specify what level of difficulty. Nor how long it takes. Is this specified elsewhere, or do refs have to make a judgement call for themselves?
2) The Cryoberth on p.81 of Central Supply Catalogue (and p.109 of the Core Rulebook) is described as being like low passage except instant, but p.149 of the Core Rulebook says Low Passage is in a Cryoberth. Where are the details of the regular non-cryoberth low berth, or are they the same thing.
3) Again on p.149 of Core Rulebook it says emergency low berth inflicts DM-1. Does this refer to the Emergency Low Berth units on p.21 of High Guard? Or does it refer to a process? I.e. sticking a wounded character in the freezer? Wouldn't their reduced End and associated negative DM make the defrost hard enough?