The main book has surprisingly little information about the operation of Low Berths, ubiquitous though they be in space-faring society implied by the rules. Especially when it comes to their harsh treatment of passengers. All that's said is that upon thawing, a Medic roll must be made for the passenger, modified by the passenger's End DM, failure being fatal. So, assuming that the passenger is lucky enough to rate someone popping the lid with Medic-1 and an average End, they've got a 42% of dying on the slab. 58% if the Tech just took the weekend seminar on Low Berth ops, 92% if the guy cracking the hatch unfortunately happens to be a random untrained dockworker stuck with the job. Yikes. Even assuming a full doctor (Medic-2) and extra time taken on the thawing (though its not stated how long the task is, so how much leeway exists here is unclear), there's still about a one in five chance of not surviving the trip.
That's ridiculous for a widespread means of travel, especially when its realized that, on an extended voyage, the Medic roll has to be made each time the low passenger changes vessels. No sane person, no matter how desperate they are to hop worlds, will accept those odds. As a player, I'm sure as hell not going to pointlessly risk my character that way. Even merchant characters who never travel low berth but ship such passengers may get sick of dealing with so many corpses every landfall. And it turns into farce the described tactic of keeping Marines in low berth storage until needed: "Reporting 42% casualties, sir. Er, no, the fight was actually quick and easy, those losses were strictly incurred in the berths."
Here's one quick fix. Instead of failure of the Medic roll leading directly to death, I've put together the following D6 table. This keeps Low Passage travel a daunting and often unpleasant experience, but much less deadly.
6: Freezer Shock
5: Freezer Shock
4: Freezer Shock, Effect as Damage Dice
3: Freezer Shock, Effect as Damage Dice
2: Freezer Shock, Effect as Damage Dice, Aging Roll with Effect as DM
1: Freezer Shock, Effect as Damage Dice, Aging Roll with Effect as DM
Freezer Shock: the passenger is sickened by the freezing and thawing process. They are completely immobile and incapacitated with pain and nausea for 1D6 hours, and suffer a -1 DM to all actions for 1D6 days thereafter (Referees may allow the character's End DM to modify these rolls)
Effect as Damage Dice: The passenger suffers a wound delivering damage dice equal to the effect value of the failed Medic roll.
Aging Roll with Effect as DM: The passenger's nervous system is at risk of permanent damage from the freezing and thawing process. Make a roll on the Aging table with both the character's total number of terms and the effect value of the failed Medic roll as negative DM's. (More dire-minded referees can substitute the Injury Table for the Aging Table)
That's ridiculous for a widespread means of travel, especially when its realized that, on an extended voyage, the Medic roll has to be made each time the low passenger changes vessels. No sane person, no matter how desperate they are to hop worlds, will accept those odds. As a player, I'm sure as hell not going to pointlessly risk my character that way. Even merchant characters who never travel low berth but ship such passengers may get sick of dealing with so many corpses every landfall. And it turns into farce the described tactic of keeping Marines in low berth storage until needed: "Reporting 42% casualties, sir. Er, no, the fight was actually quick and easy, those losses were strictly incurred in the berths."
Here's one quick fix. Instead of failure of the Medic roll leading directly to death, I've put together the following D6 table. This keeps Low Passage travel a daunting and often unpleasant experience, but much less deadly.
6: Freezer Shock
5: Freezer Shock
4: Freezer Shock, Effect as Damage Dice
3: Freezer Shock, Effect as Damage Dice
2: Freezer Shock, Effect as Damage Dice, Aging Roll with Effect as DM
1: Freezer Shock, Effect as Damage Dice, Aging Roll with Effect as DM
Freezer Shock: the passenger is sickened by the freezing and thawing process. They are completely immobile and incapacitated with pain and nausea for 1D6 hours, and suffer a -1 DM to all actions for 1D6 days thereafter (Referees may allow the character's End DM to modify these rolls)
Effect as Damage Dice: The passenger suffers a wound delivering damage dice equal to the effect value of the failed Medic roll.
Aging Roll with Effect as DM: The passenger's nervous system is at risk of permanent damage from the freezing and thawing process. Make a roll on the Aging table with both the character's total number of terms and the effect value of the failed Medic roll as negative DM's. (More dire-minded referees can substitute the Injury Table for the Aging Table)