Hopeless said:
Can you expand on the bit about time increments please?
Presuming this is directed to me and not about the task mechanic Time Increment rules but about the low berths themselves...
Standard low berths (imo) require several minutes to prep and install a passenger and several minutes to prep and remove a passenger. In MgT this is the 10-60 minutes time line for the task. Half for install and half for removal. And it is an absolute time task*, there are not shortcuts or taking your time.
eg. You roll 4 on the D6 so it will take 40 minutes for this particular passenger due to various physiology patterns. Some passengers are easier to "freeze/thaw" than others, and it changes with their body chemistry depending on current health and diet and other variables. It is very rarely the same for an individual in successive trips. So prior to lifting the crew spends 20 minutes putting this passenger in the low berth, and it will require 20 minutes on arrival to remove them. If you want to make things more variable roll a D3 for each of the "freeze" and "thaw". And yes this means it will never be less than 10 minutes for each and 20 minutes total. I'm fine with that
Special cases are the Emergency Low Berth and Frozen Watch Low Berth, I've changed my mind (from above) about how I'd likely handle them:
The Emergency Low Berth is designed to "crash freeze" the occupant(s) and is pretty much automated and instantaneous. The trade off is an increased risk when "thawing" and the time frame is all in the "thaw" cycle being slightly longer and more complicated. A Medic for "thawing" is highly recommended, one is not needed or helpful for the "freeze" cycle. The task check is made at the time of "thawing" the patient.
The Frozen Watch Low Berth trades a longer more complicated "freeze" cycle for which a Medic is well advised. The time frame is all in the "freeze" cycle. The "thaw" cycle is automated and instantaneous. The task check is made at the time of "freezing" the watch. Failed checks can then be replaced with successes when installing the Frozen Watch to insure the full complement is revivable when needed.
In MTU anyway, more or less
* Somewhat like turning on a light switch, you can't do it faster or slower, there can be no Time Increment shift for the Task of "turn on light".