Nathan Brazil said:
Since it was asked in a previous reply: Time frames are listed on p.50 of the Core Rules. Basically, by taking a longer amount of time than "normal" to perform a skill check you get a +1DM bonus to your skill roll. Conversely as book example shows, you can go faster and incur a -1DM penalty. So each row you go up or down on the chart can modify the skill roll by 1.
Of course sometimes taking longer may not help (like the patient dying)...
Quite. Per your example of First-Aid....
PC Medic "I'll take 10-60 hours for the +4 Timing DM"
Ref "Err, the patient bleeds out and goes into shock after a few minutes of you humming and hawing over what to do about the gaping knife wound. They die. You notice... after 40hours."
Sounds a bit like Zoidberg.
Seriously, this is where Refs need to step in and say "Look, sometimes you just can't do it slower and expect better results. And sometimes you just can't do it faster either, no matter how good you are." See my silly example of turning on a light switch task above
I think it was MT that introduced the concept to Traveller, and iirc they included a descriptor in the task definitions where some task times were labeled "absolute" meaning you could NOT do it faster or slower for DMs. That seems to be missing from MgT. Even the suggestion that the rule can't be applied in all cases seems missing (or I missed it, and others are missing it). It NEEDS to be stated no matter how obvious it is.
Another problem:
Nathan Brazil said:
Another example is a -1DM on the roll to fix the ship's Jump Drives faster to escape (10-60 minutes instead of 1-6 hours)
So, by taking a -1 DM I can try 6 times in the same time frame? That is a problem unless you impose a failure penalty or limit the attempt to ONCE. Or the penalty DM needs to be greater to offset the time difference. Again, iirc, MT did have a better method for this as well and the MgT one seems to need some patching.
Of course if the capture is imminent that will limit the attempts, if limited to just one try or you're out of time then it works. I still think the -1 DM is a bit generous for rushing the job 6 times faster even with other limitations and penalties for failure.
Yes, it is just a game, but some (uncommon) common sense still needs to apply or reality looks more like Wonderland. In my opinion of course
